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Multiple Floors as Assets vs. Maps

🕑 Added 2021-03-04 01:20:23 +0000 UTC

Comments

Alex Bagdasarov

I think, for FVTT perfect option will be like you did for Stonehill Inn - on the same map, but there is additional space for the upper floor. Why for FVTT it's perfect? because there players could use multilevel/teleport modules to go to up/down floor

Ryan

I'm all for both, as there would be some situations on Foundry where it would be useful to run as a single map with layers, and some of them would be better as different maps for significant scene changes. Biggest reason for individual maps over layers is the interactions with walls between two different levels for Foundry

Jeff Todd

Yes, someone else mentioned the same thing and I've figured out how to do it the way that I would want, so I'll include that version, as well!

Dmitri Tchebotarev

+1

MinusFive

What about a single map with smaller areas like these in a cordoned off corner/section of the map as is traditionally seen?


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