zurger
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Tutorial | IK Advanced | Part 2 of 2
🕑 Added 2019-08-30 23:21:54 +0000 UTCIn this final tutorial I have tried to show you how you can connect hidden bones together to create more movement options.
I have added many notes to the video so there is not much to explain here. I would suggest pausing the video every time you see new text appear!
Overview of tutorial
- Show how a character can join to a piston and rotator
- Explain how Rotate and Relative options work in IK Advanced
- Explain how you can use Node Constraints to find many hidden bones
- Show example of how a hand can touch a boob and wobble in time with it
- Show how bones can connect to wobbling bones to create cool effects
This video took far too long to create but I hope help to give you more fun for experimenting with poses and animations!
Access all tutorials and find this tutorial in the 2019 Tutorial Vault