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Could Every Video Game Happen in the Same World? | Semi-Ramblomatic

🕑 Added 2024-06-06 15:03:24 +0000 UTC
Could Every Video Game Happen in the Same World? | Semi-Ramblomatic

Comments

Maciej Myczkowski

Geralt of Rivia being sent to clean up the Kain's castle that popped up somewhere on the border between Cyrodiil, Morrowind and Skyrim with the aid of a weird flask that refills at even weirder bonfires. It would explain all of the magic, monsters, and vampires with a bit of a circular logic that would keep infinitely creating and filling plot holes like a fractal. It seems like games with poor world building and small-scope small-impact plot would be easier to seamlessly frankenstein into a patchwork, since they would have less details to conflict. But if putting all the games on 2 maps proves to be too difficult, just use Aperture Science as a subcontractor and let them outsource the problem by introducing multiverses.

FancyShark

Turok: Dinosaur Hunter could be in the era hinted at by Final Fantasy games where ancient technology is far more advanced than that of later eras.

Sacha Zachariades

More bored Yahtzee please

Shannon Lee

Where is Stardew Valley?!

Ian Cannon

I'd imagine Yahtzee knows, but Albion is the old Latin name for England/Britain, the name coming from the white cliffs that are seen when sailing to it from the south.

James Votypka

You’re pretty much right about Noah’s Ark, there’s strong geological evidence that the Black Sea’s water level raised significantly around 8000 years ago causing some flooding. It also explains why the only religions from the time that have stories involving catastrophic floods are Mesopotamian, such as Judaism, Zoroastrianism, and the epic of Gilgamesh

Jeppe Christensen

This is just a full paradox grand strategy playthrugh.

Rob Dukes a.k.a. Jurgan

I would love to see one of Nico Bellic’s elaborate heists get broken up when Spider-Man swings in.

Joe

How would Mario Odyssey square with both being a world tour of fantastic realms while featuring a relatively normal contemporary city level?

Squibles

If the characters in Horace, Dishonored, and We Happy Few are all descended from the citizens in Molyneux’s Albion that may explain some of their decision making processes

Matthew Piziak

There's a more elegant solution to the "Niak" problem: 1. Replace the literary "Dracula" in the first game with "Alucard", who is now the canonical game vampire. 2. Now the hero of Symphony of the Night is "Alucard" backwards, which happens to be "Dracula". Done.

Nick Hess

In the literary world, this conceit was explored by the Dictionary of Imaginary Places, which is written in a travel guide style. Recommended! https://www.amazon.com/Dictionary-Imaginary-Places-Updated-Expanded/dp/0156008726


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