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[COLUMN] The Sixth Sense's Most Prominent Ghosts Aren't Even Dead | by Darren Mooney

🕑 Added 2024-08-11 14:00:13 +0000 UTC

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Darren Mooney

You've never seen "Dark City?" It's great! And, sorry, expanding that point would likely have pushed the wordcount even further. But, in short: There's this interesting anxiety at the end of the millennium with the idea that "reality" isn't real. That the world we live in is some sort of individual or collective delusion. Obviously, it's not anything new. Think back to Plato's allegory of the Cave. Hell, "The Wizard of Oz." We've always been worried that the world that we live in isn't real, that our perception of it is an illusion, and that we cannot trust our senses. But this really takes off during the 1990s. In the early years of the decade, you have movies like "Total Recall" or "Jacob's Ladder", movies about characters who are hallucinating and unsure whether they are - to quote Zhuang Zhou - a man dreaming of being a butterfly or a butterfly dreaming of being a man. And in the late nineties, this idea really collapses into itself. Often through the metaphor of virtual reality - "The Matrix", "eXistenZ", "The Thirteenth Floor", "Harsh Realm" - but also occasionally through more abstract film production metaphors - "The Truman Show", "Dark City", "Pleasantville", etc. And while the trend is often literally about virtual reality or media, it resonates with a number of deeper ideas that philosophers like Baudrillard point to as distorting our sense of reality: (a.) the improvement in movie special effects which become increasingly photorealistic rather than simply representational, (b.) the emergence of cyberspace allowing people to develop entire lives and personalities online, (c.) the eerie "end of history" vibe where (for America) relative peace and prosperity create a strange existential "stillness" undefined by ideological conflicts like the War on Terror or the Cold War against which the self may be defined, inviting us to question the self, (d.) the truly impressive and expansive reach of all-consuming capitalism whether through multimedia shared univereses in which films and television shows are no longer just films and television shows, but part of something larger and more abstract that extends to theme parks, video games, board games, role-playing, product endorsements, etc. that can create the impression of these fictional worlds "colonising" our reality. That's a very high-level summary. But, to tie it back to "The Sixth Sense", the idea that we don't know what is real and that we no longer share a single objective reality.

Scott & Sora

This is an enjoyable read and a fun examination of something that's very nostalgic for me now. As for this: "It is very difficult, for example, to rewatch The Matrix, The Thirteenth Floor and eXistenZ without even subconsciously connecting those three films (and earlier movies like Dark City and The Truman Show) to the millennial anxieties over “simulacra and simulations” articulated by philosophers like Jean Baudrillard." ...I can assure you it's actually quite easy, because despite being the perfect age to be watching films in the late 90s, you listed 6 proper nouns in that sentence, and I've only heard of two of them. As such, I have almost no idea what this paragraph is trying to say outside what I can surmise from the context of its placement. But the rest of the review was spot on and quite insightful! :)


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