Leaqio.com
SecondWindGroup from patreon
SecondWindGroup patreon

[COLUMN] Hell Yeah, Save Points | by Marty Sliva

🕑 Added 2025-01-14 16:00:16 +0000 UTC

Comments

Curagea Crafts

I always appreciate a good save point that's well-integrated into the game. And I'm a sucker for pay phone save points. There's something about picking up the phone to let whoever is at the other end know where you are, whether in Parasite Eve or Yakuza 0 (I believe Sorry We're Closed also use phones, although I haven't played it). But my biggest question about them is: how much money is being spent on the pay phones??? That said, I REALLY love Final Fantasy IX's save points. They're moogles! They're cute! And they want mail!

Marty Sliva

I really appreciate that, Manny.

Manny

I love your stuff Marty - you're a real asset to SWG :).

Tim Carroll

I haven’t played that, but I do remember that on the last disc of Final Fantasy seven they gave you a portable save point. I remember being incredibly mad. “Wait, you mean that you could have done this the whole time???”

Jared

Back when Diablo 1 came out, my brother accidentally hard locked his save account when he was in a fight with the Butcher. He fought, died, and reloaded his game from a save point he made just before initiating the fight. At one point, he got tired of seeing the death animation over and over again, so just before the Butcher landed the killing blow, my brother hit escape in order to manually load his game. Except he accidentally hit "save game" instead. So now his game was permanently saved to the moment just before the Butcher landed a killing blow. He reloaded several times, trying to avoid the final attack, but never survived. He had to start the game over from scratch.

Lio

In old RE, it took a whole damn roll of ink ribbon to type out one save. Just what was going on there?

Lyle Hammond

Honorable mention: the No More Heroes franchise in which you save your game by taking a poop.

Alex Adams

I remember when Memory Cards became I thing I didn’t understand that I could just make as many saves as I want and I filled up multiple memory cards with like 1 game and was like “these things suck” I was also like 10 but you know. When I eventually figured out how to delete data off the cards I felt very stupid.

Nightbreeze

In Dead Rising, you have to go to the restrooms in the mall, which fit with its silliness. And on the other end of the spectrum, Silent Hill 4's save point was in the apartment, and we all know how that turned out.

JR

Not weird at all but still a strong memory: the books in the Harry Potter 2 PC game were beautiful visually fitting saving spots. The RE4 typewriters on the other hand were a bit weird considering the technological level of other parts of the game, but that save room music - maybe I'll just listen to it on a loop between my next exams to calm myself down. :)

GayBearDaddy2

I think it's more of a "we wanted to focus on improving what we had," which avoided the pokemon problem of having too much and everything becoming bland as a result.

Jeremiah Maxel

I think controlling the ability to save is just as important as controlling any other bit of the game mechanics. It is easier to simply allow players to save wherever but it gives up the ability to really do stuff with it.

Sparkax

Awesome, thank you!!!

Jeremiah Maxel

I miss those days. It was too bad as time went on the gameplay got better, the monster variety shrunk.

rhekke

Been a while, but as I recall (and *Spoilers*) Solaris uses the memory cubes (save points) to track and record the living data of anyone who uses them. This allows them to track any living person who uses them, but also track the population for individuals to transform into biological components to resurrect Deus/God.

Marty Sliva

Oh god, that Animal Crossing story sounds like a nightmare, and I love it.

Marty Sliva

Hell yeah, any love for FF12 is good in my book.

Martyn Hackett

The best jump scare in Arkham Asylum is the "crash" at the start of a Scarecrow sequence. There's no manual save, just checkpoints, so the powerlessness is all too real!

Pat the Vandal

I immediately thought of Ori and the Blind Forest's "make your own save point" approach. Can't say I've seen another game do that and it felt like a revelation at the time.

Sparkax

Ok, it's been a very long time since I last played Xenogears, what were the save points made out of?

GayBearDaddy2

Just got to "mid-game disc swap" and immediately remembered the *Monster Rancher* series, of which I need 3, 4, and Evo brought into the new generation because all of my old discs were scratched and stopped my progress at certain points!

Tim Wilson

This has unlocked a very creepy memory in my childhood of playing the Gamecube Animal Crossing. Basically you could still transfer characters between towns, but to do it you had to save your character to the memory card, which you could then physically plug in and load elsewhere. However, if you still tried to play as the exported character then your cute little villager became a featureless husk with gaping black holes where the eyes and mouth should be. Horrific stuff, wifi and local wireless was a great improvement! That said, I do appreciate a good save point when it’s well integrated and thematic. Without that, as much as I loved saving at a phone box in Yakuza, moving between 0 and 6’s auto and menu saves was an absolute god-send.

melchar

Due to cr@ppy desktops & decades spent with tabletop rpgs, I didn't play games on PC. FFX on the PS2 was my first ever console game & stole my heart. The 'save spheres' were a novel concept & much appreciated. They were also WAY too rare on the Mihen Highroad, where it was possible to stagger along for 2 hours of encounters between one and the next. For that reason, I very much prefer 'at will' save options in PC games - but I still love FFX.

RedRook

The one that immediately comes to mind was the mimic pretending to be a save crystal in FF XII


More Creators