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[COLUMN] In the Second Season of The Last of Us, Nothing Remains Buried | by Darren Mooney

🕑 Added 2025-04-14 14:00:18 +0000 UTC

Comments

Michael McCarthy

The game tries put the player in the character's shoe though erroneously does it after the player may have formed a very strong opinion. The show has already changed (for the better I feel) one scene that was a flashback during the last scene of the game. I have a Lot of confidence in Mazin to nudge the story where it needs to. The biggest task would be to avoid the show becoming as humourless as the game is during 60% of it's runtime especially if HBO push to make three seasons out of the story rather than two. I worry this may become the TV equivalent of Stalingrad if they stick too rigidly to the tone of the game.

Tim Wilson

I think it’ll work much better to have some foregrounding of Abby. Part of the game’s problem is that by the time you gain control and context for Abby and her friends, you’ve spent about 15 hours seeing them as monsters and the plot can’t manage to make them sympathetic or likeable enough to make the point it’s trying to. Spending more time with them early on could really help set up the themes but is an advantage of a different medium but also having the hindsight an adaptation gives you.

Darren Mooney

I have not played the game, so I can't comment.

Darren Mooney

Yep. I have not played the game - I got stuck about halfway through the first game, it turns out it was not for me. But I am aware of the structure of the second, which (I believe) keeps Abby more remote than the show is doing. And I understand some critics being like, "But foregrounding Abby's motivations undermines what the game did." But I do also think it's a concession to this being a different medium. Not inherently better or inherently worse, just different. (And, given how much criticism that "The Last of Us" gets for being a "playable movie", I quite like the decision to try a different adaptational approach that - as you point out - simply wouldn't work as effectively in the game.)

Tim Wilson

I really hope that the series can do much better than the game. The game might have the unequivocal worst-told story I’ve ever had the misfortune to experience, nothing but a dissatisfying slog of amateurish nonsense. I normally hold game stories in incredibly high regard when told well but I have high hopes that the tv show can actually tell it in a way not held back by the needs of gameplay and fan expectations. Neatly side-steps Ellie’s potential bi-erasure too.

Michael McCarthy

Looking forward to seeing this story told with a better structure than the original game which didn't allow for multiple viewpoints being told in parallel allowing for contextualising of characters as we meet them first. I still push back that allowing the fireflies to kill Ellie without the courtesy of allowing her to wake up and tell her was an unequivocal moral choice for Joel to make. Both choices were corrupt in different ways. The moral ambiguity of the fireflies in that regard seems to get brushed under the rug which I feel may hurt the story going forward without getting into the detail for obvious reasons.


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