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[AD-FREE] The Double-Edged Sword of Roguelikes and Roguelites in 2025 | Windbreaker Podcast

🕑 Added 2025-04-15 01:00:06 +0000 UTC
[AD-FREE] The Double-Edged Sword of Roguelikes and Roguelites in 2025 | Windbreaker Podcast

Comments

David C

Marty, hit rates in XCom and newer Fire Emblem games are actually a proven lie lol. For the latter, I know that they use a 2 random number system on the back to check against the displayed percentage. Basically this means that high percentages over 50% have an actual higher chance of hitting than displayed, and a low percentages under 50% have an actual WORSE chance to hit.


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