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[COLUMN] Video Games Peaked 30 Years Ago Today | by Marty Sliva

🕑 Added 2025-03-11 14:00:14 +0000 UTC

Comments

jahr

Love that I didn't even need to click on the notification to know the column author. One of my fav games

Dr. Judge, Private Eye

Ya got me, Marty. Ya got me. I was pissed off reading the headline, I saw the image, and realized: ya got me. Cause you're absolutely right. It's. A. PERFECT. Game. It's one of the few I can safely and securely say: I have zero issues with it, apart from tiny nitpicks and problems with the medium itself. But perfection isn't simply "lack of flaws," and I remember this being one of the first times I was really, truly moved by a videogame's writing, characters, and story. They KILL THE PROTAG. PERMANENTLY (iykyk). They create a fascinating world that makes chronal sense at different points. They do a time travel story that is...LIGHT on "paradoxes" and it was the first time in my young life I felt like a videogame's writing wasn't talking down to me. When you find Robo in Fionna's Shrine and he says, "For you, it's been only a few moments, but for me: four hundred long years have passed" it made me aware of the theory of relativity in a way a textbook never could. Because coming from my robot friend: that shit just made sense. Magus remains my favorite "tweener" villain of all time.

Lil' Cass

One sound I will forever associate with Chrono Trigger is the whirring sound of a PS1 disc read, because even though battle transitions are smoother on the SNES there's still quite nothing like hearing the whirring sound of a PS1 disc read and that classic PS1 bootup sequence😊💖😄, which says a lot about how nostalgic I am for PS1 that Chrono Trigger, a game I never played when it came out on SNES and PS1, can feel abstractly nostalgic for me with just the PS1 bootup sequence and the sound of a disc read

Brian S

Watching you play this on your stream, I'm shocked at the depth and complexity of the game, along with the mutli-layered story and multiple endings. It was way ahead of its time.

Ryallen

Ngl it's really hard for me to genuinely have this conversation about Chrono Trigger because I played it for a while not too long ago and while I can't deny that the game's pacing is immaculate and it does some things that become standard to video games as a whole, not only is it not the best JRPG ever made, it's not even the best JRPG on the SNES. I played Live a Live last year for the first time and after completing it I had to double check it actually came out on the SNES because I found it so much more engaging on every level. Chrono Trigger's biggest problem is that it's too safe. It doesn't do anything gameplay/mechanics-wise that grabbed me or kept me engaged. The ATB system is straight out of FF, the combo skill system that CT has is a gimmick, and the time travel thing it does may be a clever way to save space on the cartridge but it was also done on the Game Boy with Gold and Silver and done even better on that. Live a Live, on the other hand, is a series of small gameplay chapters that share a combat system but diverge immensely in terms of theme and gameplay design. It does everything that CT does but better. It has a plot that jumps back and forth between different time periods, it has an overarching antagonistic force present throughout the different eras, it has a really interesting subversion with its villain character, and the combat was so much more interesting than anything at its time. I'm convinced that if it was localized for the West then it would've been considered a classic and we would've had a much different JRPG landscape as a result. EDIT: the only reason I bring this up is because I've had conversations with people that have insisted that Chrono Trigger is (I'm being serious here) perfect with no flaws whatsoever. CT isn't bad by any means but needing to (and failing) to explain to people that no game is perfect really puts a damper on my ability to discuss this game in any positive light


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