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Mauro Xavier Retro Developer from patreon
Mauro Xavier Retro Developer patreon

What do you want to see in my next video?

🕑 Added 2022-10-07 13:06:57 +0000 UTC

Comments

Raimondo Stagno

Very creative. I hope it does work out for you and your team. In any case, what you have now is still amazing with or without those additions!

Raimondo Stagno

thanks for replying. Looking forward to it, when its ready!

Mauro Xavier

Captain Commando sprites are smaller and have a different angle. I had to adjust the width, height and even angle of each frame. After these changes, Captain Commando's size is now almost the same as Cody's.

Mauro Xavier

The only solution would be sprites synchronized with the background, but there are some priority details that I will need to change and I haven't been able to stop to test this yet as I ended up focusing more to fix some bugs. In any case, I believe it will be possible to resolve the height of the buildings.

Raimondo Stagno

Any luck finding a solution using taller buildings in the background of the first stage? Mauro you mentioned in an earlier post that this would be difficult due to the over head life bar and timer counter being situated where it is.

Raimondo Stagno

just curious, I was wondering how Captain Commando's sprite size compares with the rest of the Final Fight characters? If I recall, the sprites in Captain Commando seemed smaller overall.

FM

... I voted for 'full round 2' but wouldn't mind the dev diary either! :-)


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