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Mauro Xavier Retro Developer from patreon
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Final Fight MD - WIP ROM Demo 2022-12-21

🕑 Added 2022-12-21 13:31:16 +0000 UTC
Final Fight MD - WIP ROM Demo 2022-12-21

Comments

Mauro Xavier

No arcade o sample de voz do Cody e do Guy é exatamente o mesmo ao arremessar os inimigos.

André Luiz de Azevedo

Sr. Mauro muito obrigado pela demo, por favor.. verificar também o Guy que ao jogar o inimigo, ele faz a voz do Cody.

Javi

Me acabo de unir a su Patreon señor Mauro, se que la demo sale mañana de manera publica pero queria agradecerle su esfuerzo aunque sea con una pequeña cantidad. Le deseo unas felices fiestas.

Raimondo Stagno

Thanks for looking into it! I was play testing again and I didn't realize before I commented the first time, if you are punching in the normal sequence but hold down at the same time, all characters will throw the enemy in the opposite direction or suplex in Haggar's case (just like the arcade). So the move works, but you can't initiate it with only pressing the opposite direction like I mentioned before which will work in the arcade. I hope that make sense. It is difficult to explain in writing, even though it sounds straight forward in my head lol. For some reason I can't stop playing this demo, I absolutely love what has been done so far! Amazing.

Malaka27 Old Gamer

Thanks for the 32mb version, is AWESOME job

Olivier Cahagne

if interested, I captured a screenshot, I can send it via Twitter

Michael Lajoie

Congratulations. A real pleasure to play on my Pi 4 (Batocera 35), big sprite, beautiful color palet, excellente playability. You do a very impressive job ! Iim looking forward for the next step and I wish you an happy end of the year. See you next ;-)

Mauro Xavier

I haven't implemented a pause button yet... (Feeling so silly now) I will try to reproduce the bug you have mentioned to fix it.

Mauro Xavier

I'll try it in the arcade to make it the same in FFMD, thanks for testing and mentioning this!

Raimondo Stagno

I've been playing for a bit on all available modes and difficulty levels and I am extremely impressed. The survival mode is very addicting! the Animation and use of color is above my expectations for being on the Mega Drive, it's on a whole different level. Congratulations to you and your team! Going through your bug list I wasn't sure if you mentioned that each character cannot initiate a throw partway through there combo sequence? For example in the arcade, Haggar will punch twice and if you press the opposite direction of the enemy position, it will suplex the enemy to the opposite side. As it stands currently, I would have to stop part way through the combo move closer to the enemy in order to grab or hold then press the opposite direction to complete that sequence. I noticed it because I use that sequence as a defensive maneuver when enemies quickly approach from behind, frequently. This is shaping up amazingly well

Olivier Cahagne

Worked well on Analogue Pocket, only played a few minutes, I tried the 6 enemies setting and noticed some black blocks/lines hiding parts of Guy for a second at the end of 1-3. Will try to repro and screenshot if needed. Was there a Pause button in the non-Arcade version ? I was trying to pause for a few seconds. :)

RHZeus

Fantantic!! It's great to be able to play a demo from this awesome project! Looking formward to the next improvements!

Mauro Xavier

Esse bug é conhecido, só não coloquei na lista kkkk. Eu tive que resumir a lista...

Alessandro Godoi

Ficou um trabalho muito lindo. Um bug engraçado, foi quando o trem saiu antes foi Cody entrar🤣. Está muito perfeito

Gustavo Diaz

Yes, i played on emulator on my phone. I will try later with GX on retroarch. BTW, excellent job!!!

Mauro Xavier

What platform are you playing on? On console or emulator? If it's an emulator, give preference to Genesis GX within Retroarch and turn on the filters to have good fidelity. Some emulators don't play music as expected. You should hear the exact same song from my last YouTube video.

SidonCryerd

Obrigado pela a rom está incrível bem original do Arcade meus parabéns.

Mauro Xavier

I agree that all the IA really needs a lot of polishment.

Gustavo Diaz

Tested!!!! Great job so far. Appart of the TODO list, check the music of the first level, sound like incomplette or some missing instruments.

FM

Thanks a lot, Mauro! I had high expectations but the demo is completely mindblowing! It looks and sounds spectacular and already plays really, really well. Sure it's not an exact carbon copy (yet?) but I don't mind the tiny differences whatsoever: It actually keeps the experience fresh! The only thing that I really noticed otherwise was how aggressive Andre is in comparison with the arcade original. Anyways, this is an absolute marvel and would've blown the SNES version right out of the water 30 years ago. Happy Holidays indeed! EDIT: Now tried it with Kega, Blast'em and on MiSTer - ran fine w/out any obvious (new) issues.

Lucas M.

Presente de natal chegou mais cedo. Muito obrigado, Mauro! Logo mais vou brincar no meu mega

Genesis 8 14

Muito obrigado, Mauro. Vou testar logo mais e fazer um vídeo para amanhã.


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