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Mauro Xavier Retro Developer from patreon
Mauro Xavier Retro Developer patreon

Final Fight MD - Patreon WIP Demo 24.01.20b

🕑 Added 2024-01-20 17:38:32 +0000 UTC
Final Fight MD - Patreon WIP Demo 24.01.20b

Comments

Mauro Xavier

Thanks a lot!

CGear

OK, I have sent the link of frame data document via direct message.

CGear

Got it! Give me a few minutes. EDIT: OK, I have sent the link of frame data document via direct message.

Mauro Xavier

I believe the only way I can understand how to implement perfect speed would be if you can take any arcade sprite sheet and insert the number of frames that each sprite change should have in the animation sequence of Cody's punches.

CGear

I've seen some speculation lately that Cody's slower normal combo is a compromise on MD's performance. If, as I suspect, this is not the case, can I expect future releases to bring Cody's normal combo speed closer to the arcade version?

CGear

Congratulations on the new demo! As far as my tests on the Pico Drive core of Retro Arch, even the 6 enemies 60fps mode's slowdown isn't that bad. Also, my observation on Cody's normal combo continues, and it is like: If no turning around and the 3rd punch hits the enemy: 3rd punch 10 frames (hit)-> 4 frames, 2 frames, 6 frames, 16 frames, 2 frames, 4 frames, 2 frames of the entire 4th punch->Back to "ready to punch" .


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