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Mauro Xavier Retro Developer from patreon
Mauro Xavier Retro Developer patreon

Important announcement about Final Fight MD:

🕑 Added 2024-02-05 19:54:30 +0000 UTC

Comments

CGear

Newly discovered issues in recent Patreon release: 1. Haggar's catch box seems to be much narrower than the arcade version. 2. Pressing backward direction itself could cancel an attack move. In the arcade version, players need to press Attack to do this (with backward direction to launch a turn attack).

CGear

Newly discovered issues in recent Patreon release: 1. Haggar's catch box seems to be much narrower than the arcade version. 2. Pressing backward direction itself could cancel an attack move. In the arcade version, players need to press Attack to do this (with backward direction to launch a turn attack).

James McGhie

Hopefully Capcom don’t C&D this project. While there are plenty of enthusiasts and collectors out there, it still needs to remain financially profitable for Capcom if they do grant permission to make this an official release. Look forward to hearing an update when they give you an answer.

CGear

I'm so happy to hear that. I'm still continuing to watch GUY's combo to try to give a frame sheet soon. Also, I've noticed that the game actually has a fledgling combo cancel system. For example, Cody's single punch, when not hitting enemy, the frame that his arm extended lasts a total of 8 frames. BUT, the next punch can be launched after the 2nd frame. Hitting an enemy will also add a 6-frame hit stop after the second frame. Then, when hitting enemy, the next punch can be launched after the 2+6=8th frame. [2 frames (and 6 frames of hit stop) not cancellable period]- [6 frames cancellable period] What I'm saying may still be difficult to understand. I will try to make diagrams.

Mauro Xavier

I don't think Capcom will send us any information about the game, but it would be very welcome if anything happens. The frame speeds of Cody's combo were adjusted according to the sprite sheet you sent, so much so that I thanked you in the readme file. You'll notice this in the next demo.

CGear

Congratulations! Once it becomes an official game, hopefully you'll have access to Capcom's official development resources, such as frame data. If possible, is Cody's attack speed to be adjusted in the bug fixed demo later this February?

Fabio Stakowian

Parabéns Mauro, que tudo de certo para o lançamento oficial do Final Fight MD, e demais projetos que vc tem ai na manga

Mauro Xavier

Yes, officially released by a major distributor and licensed by Capcom. Well-made box, colorful manual, quality cartridge and everything else that an original game deserves. We are fighting for this.

Cubamus Prime

An official Genesis cart?

Genesis 8 14

Parabéns, Mauro e equipe. Espero que consigam lançar o jogo com as "bençãos" da Capcom. O trabalho de vocês está excelente e isso só enriqueceria ainda mais seus currículos.


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