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Buxom Slaves "overload", better slave path and tweaks :P

🕑 Added 2024-04-05 07:44:46 +0000 UTC
Buxom Slaves "overload", better slave path and tweaks :P

Comments

Sir mixolotl

Ah, well hopefully something can come together in the future. I also recently started the beta, it is such a massive improvement from the Nexus file! Keep up the good work

Kozuke Hajime

It was the idea before the ai voices.

Sir mixolotl

have you thought about possible collaboration with other creators for voicing?

Kozuke Hajime

Kind of something I have in mind :P

Randolph T Schreck

id love to see an added dialog much the same as when you first meet yuriana to have her have sex with the people of the warrens mabie even have her offer herself in exchange for the cards and key yulia asked you for. Could also have her begin whoring in the warrens if you ended her quest early. Could have arabella do the same.

Kozuke Hajime

Yeah I also think that the scrolls shouldn't be cheats but more a limited thing and the cheat would be to get more of them :P Im currently changing how the curse works so it's different if you get a cursed slave or just a regular one with other methods. Like you mentioned I think it needs some progression related to the cursed slaves. I think currently the player is getting slaves too fast lol. I think it should be a little more meaningful but not tedious. ;)

Carl

I'm enjoying the changes and the ability to subjugate the many captured wenches. I can appreciate a system that would make subjugation more difficult however I want to be sure the ability to enslave most of the wenches without cheats should be available because filling custom homes with wench slaves is fun. As is you can't enslave a wench you already released without cheat scrolls, the ability to enslave any wench following you would be nice especially if enslavement options won't be available early game. I think connecting to ability to subjugate to the progression of the slave curse and the main story would be a good idea

RHeinz1

I absolutely love the idea of just giving them away to NPCs, you could even maybe implement that into an ending for Ethel’s quest, maybe you could just give her away to the beggar in Rorickstead and she could become his cow, finally giving a more attainable way to get that ending for her. My only other suggestion would be that maybe after a while we could steal or buy back the wenches we’ve given away; and if they were given to a beggar/drunk we could potentially find them at the auction house. You could even have dialogue like “I sold that wench so I could buy drink” or something along those lines.

Kozuke Hajime

I assume in Paradise Halls any npc can be an owner right? At least in the mod I think it would be limited to specific npcs like named nobles or merchants for example. They could have their own routine around travelling Skyrim with their slaves. Other thing I thought is just giving away the wench to whoever you want but not all npcs should accept, like beggars/drunks will accept them without a doubt but others will just reject the offer since they dont want to deal with a "servant". Thats kind of the idea I have. I think what you mentioned about them having different pricing depending on their traits could work. Also Im planning for this to mainly work for the wenches in a more "unique" way I hope since other mods already take care of other npcs :P

RHeinz1

The auction house has been a request of mine for a long time so I’m very glad you’re (presumably) in the planning phase for it. I also like the idea of selling the wenches to npcs or vendors around Skyrim. The mod “Paradise Halls” has a similar system, you walk up to an NPC and offer a slave to sell and based on training levels you get more gold, that could be a good way to gauge pricing on the wenches in your mod. Use the exhibitionism, touching, sex training levels to determine how much one would sell for)). I also think it would be more interesting to not have the sold wenches leave the game but instead have them follow their new owners around, again like paradise halls slaves. You could even add in degrading passive dialogue talking about how the NPC bought said wench and that they were either worth it or otherwise.

Kozuke Hajime

Yeah, I thought the same after playing several times, it kind of feel too overwhelming lol. I also think improving the current wenches is the way to go. With Immersive Wenches there are more than enough wenches to work with at least for now :P

Kozuke Hajime

It's part of the idea :P I'm improving that route but not there yet though

Kozuke Hajime

I was thinking of adding wigs to kind of solve this. It's possible to add more hairstyles though.

Owl

I'm late to the party, but if you are going to remove the hair options , can I please make a request? Can you include an MCM option or something in the FOMOD that let's you choose the hairs you want? I personally liked the pigtail for yuriana and I never got to use it? Is that something you would be open to? Thanks as always for your hard work

Waton Leproso

quitando el hecho de jugar con una mano al mod de yuriana, la historia y jugabilidad es bastante divertido asi que espero con ansias la proxima actualizacion.

Lonely Soul

Thanks for your hard work Koz. Always looking forward to updates. Yurianna is an essential mod in all my playthrough. What do you think about a bad route where you corrupt the temple of Dibella and the Sybil of Dibella? Random idea that struck me.

Mizuto

Redownloaded Skyrim, modded ready, waiting for LordKoz release!

Steve Yang

Love your work Koz, one of the few reasons I comeback to Skyrim despite breaking updates Bethes keeps doing. Yeah I thought your last big update had a bit too much random wenches here and there, maybe just keeping a few tavern wenches with your original creations would be the best idea. I would love if you could expand some quest lines of your original wenches like Jeanne, Hazel, or Kathary.

John

some radiant quests based on your existing traits systems would be an absolutely massive change for the better and add so much for the mod. I dont know how hard it would be to implement though

Espen

I'd love more pics and stories, they add so much flavor to my playthroughs. Take your time with the update.

Kozuke Hajime

I guess it's not exactly about tricking them but I think some should react like Ethel, like wondering if they would be into being enslaved :P Yeah this is something I would like to add, at first it was more about having an "evil path" but I think it could go as you say and have a "good enough" slave path as well. Having Yuriana more willing to act as a slave should change how some stuff works ;) I definitely want to add more stuff to do with Yuriana in Riften. The npcs there also should react to her coming back ;) Funny with Ethel thats how it worked before so I guess I should make it a thing as well. I actually changed it to be simpler now but I agree that her giving it bit by bit could be a nice "alternative quest" for her. I have several ideas for her but since it was getting too much to do I had to limit the amount of options for her. In her case is more about adding those options bit by bit since I think she is in a good state comparing her to other wenches that need more stuff :P

Kozuke Hajime

1. Do you mean their tavern outfit? currently there are some variations, I'm not sure if I should add more custom outfits since the mod is already big. 2. This is also something I will do. ;) 3. Mmm I guess it depends on who gets them, I will keep that in mind since I think there should be more masters out there too.

Kozuke Hajime

Mmm I guess I could put back that option to remove the wenches, I disabled it mainly because I think there should have a better "job" like you mentioned it could be nice to add some of them as something else. I guess that could also be optional. Yeah with the subjugated wenches it was mainly about trying to capture generic ones but that is also the problem, I think it would be better that if people find a named one they know they can capture that one, and generic ones are just enemies that you can kill or just to tell them to go away.

ThePM

Everything above! I like the idea of limited subjugated wenches, a handful of named, and the rest generic.

Jonathan Cantres

Hey Koz, thanks for the update. About the too many wenches I agree that maybe of the tavern girls should not be enslaved and comment how some of the girls are captured but an option of perhaps tricking to be yours would be a nice touch for those who want them. The auction also could to lighten the load of wenches. As for The Slave Path like I said, perhaps having options of what kind of master during it could change it up from the normal path. Like I see the normal path being more a comrade relationship whereas the slave path could depend on what type of master we wish to be. Whether it be a having her as a slave wife where she allow to give in to her urges willingly or a abusive master treating her like a simple whore. Then maybe for now we could add speaking to the prisoner but instead of selling her we could get the certificate and go the prisoner and tell him to fuck off in which he tell us we will regret it and leave it at that cliffhanger at the moment Also perhaps there can be different options depending on the town or wench we have with us like for example we parade Ethel around the town and for Yuriana we could go to Riften and fuck her in the same inn the beggars had their way with her and tell them that this is as close as they'll get to touching Yuriana ever again. As for adding to Ethel I think adding an alternate path where we catch her behind the inn and stripping her should be there as well, where she's scared at first but then her kink makes her give in more and more until she give in wants to be our slave. Even just taking her after completing the potion quest would be nice as well.

IRay Gremory

Hey, thanks for the great mod and it looks like you have big plans for it.) I can only add a couple of wishes that I think might interest you. 1. Change the dress of the "rescued" girls, because they are all the same and it's a bit... confusing? After all, apart from the unique girls with their characters, the rest do not differ in anything at all. 2. Add some "bad endings", as was the case with one of the girls who fell to the cannibals in the mine. I think it will only increase the immersion and make you somehow care more about the fate of the heroines. 3. As an option - to use "sold" prostitutes as transport (just hitch them to a wagon that runs between cities), or make "parades" led by the NPC to see the fate of the sold heroines or those whom we let go, and they got into trouble again

Ares

Hello I personally like there is a ton of wenches in the game, but is true you can add some normal ones that aren't slave, and not only normal citizens, maybe a wench blacksmith or a wench alchemist working for a NPC would be fine. About dismishing the number of Wenches, maybe you can add a configuration menu like in old versions, so the user can chose to have few wenches, and let the online game options of "escape skyrim" only for those wenches you need for the story to advance. And about the subjugated wenches, maybe you can let us capture some, and let others be generic as enemies, that way we can avoid getting repeated ones. Also I love the idea of getting your time and effort to have more slaves at the beginning.

TENCHU AZUMA

Hi, it's a pleasure to read the updates. Indeed, I think it's time to make better use of the whip element in the mod. I agree with everything that's been said. This would allow the player to make better use of the elements. to acquire slaves without too much difficulty. at the start of the game.


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