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All Out Ahri WIP Blendfile

🕑 Added 2021-02-01 09:04:02 +0000 UTC
All Out Ahri WIP Blendfile

Comments

Hresvelgr

Ok. How do you control facial animation on this rig then?

sandwichmoth

The face bones are a legacy from the base rig I used. Since Wild Rift uses shapekeys rather than bone deformation for facial animations, they kinda just sit there. I left them there because I was experimenting with tying shapekeys to them, but the thing is, a lot of shapekeys move *lots* of the face a little bit- mouth open keys often slightly tweak the nose/eye area for example.

Hresvelgr

I've been working with the Spirit Ahri, Sona and Miss Fortune models from your posts and noticed the mouth bones don't do anything. It seems that they don't have weight paints assigned while the rest do. Any fix you can think of?


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