Eye of the Old God Battle Map - Launch
🕑 Added 2022-08-19 14:46:57 +0000 UTCHello Adventurers! I’ve been working hard through the heatwaves over here and finally finished my Old Gods map. It's a rather large chamber with a glowing pool and arcane metalwork. It would make an excellent place for a boss fight, or portal to some other dimension.
Next Maps
I’ll be working on the Animal Den next week, which should be a useful map for lots of wilderness encounters. I’ll then move on to the City Docks map which will be a rather expansive urban map.
- Animal Den with Cave (Exterior and Interior)
I want to create a simple wilderness map with an animal den inside a cave. I’ll create the outside and inside of the cave. Should be a really useful map for people needing to run a simple animal encounter. - City Docks
I want to create another City themed map and was thinking about creating a grungy City Dock. It would have a waterfront with some stalls, a proper pier and a few smaller jetties for every size of boat and ship.
Steinhardt's Guide to the Eldritch Hunt: A 5e Supplement
MonkeyDM just finished an amazingly successful Kickstarter for an Eldritch-themed book. It's well worth a look and I believe you can still sign up for late Pledges. There are lots of options for pre-orders, so go take a look here: Steinhardt's Guide to the Eldritch Hunt. Also, I believe this is a sponsored link, so I'll get a small cut if you do use the link. And if you scroll to the bottom of the Kickstarter page you'll find a free sample adventure!
Thank you and a request for map suggestions!
With all the stuff going on in the world I’m always so grateful to be making art for a hobby I love, and for awesome people like you. Thanks so much for your support, it's much appreciated. If you have suggestions for future maps, please do message me or comment. I hope your weekend goes well and as always happy adventuring!
You can find all the downloads in the Map List post. You must be signed in to be able to access your files!
Now, just remember, don’t look into the water! Don’t listen to that voice telling you to break the seal and obviously don’t make any pacts with anything with a suspicious number of tentacles.

Map Descriptions
The Tunnel
As you make your way deeper, the walls of the tunnel change. What was once natural rock becomes strange geometric shapes. The straight lines and sharp edges lack tool marks, the rock surface smooth and strangely warm to the touch. Rock formations jut from the walls at odd angles, their perspective shifting slightly as you focus on them.
The Pool
The tunnel opens out into a huge chamber lit by a shimmering golden pool. The walls of the chamber are made from geometric shapes, cubes and rectangles that seem to grow out of natural rock. Flowing down the walls and across the floor are dozens of glowing lines of energy, their orange light shimmers and pulses in time with a multi-layered hum that permeates the chamber. A circular pool of golden light sits at the centre of the chamber, the energy lines flow into it. And right at the centre of the pool is a swirling white vortex that is so bright it’s painful to look at directly.
The Ring
Hanging above the pool, suspended by eight heavy metal chains is a circular bronze walkway. Its surface is engraved with arcane symbols, eight large crystals are attached to its inner edge, pointing toward the centre of the pool.
Notes and Tips
- 30x45 Grid Map
- This chamber could be highly reactive to the players or NPCs, humming and glowing as they move and make sounds. Ritual chanting could resonate through the chamber activating the ‘eye’.
- Have the geometric rock formations grow around the players if they stay in one spot for too long. Sound could trigger their growth, life force, or magic. If it's magic then the effect could be worse the stronger the magic.
- Stepping on or interacting with an energy line could have strange and unpleasant side effects. The effects should be themed for the encounter:
- Energy shock: Does lightning damage.
- Energy Sickness: This makes the person throw up or be poisoned on a failed save.
- Transformation: Turns a limb into a tentacle or into energy. Maybe this is the only way to interact with the ring without being injured by its energies.
- Energy Slimes! OK hear me out. Use a standard Ooze mob, say a gelatinous cube and theme it as a glowing energy ooze. Have them climb out of the pool, or seep out of the energy lines. Maybe the players can see them form over the encounter and prepare for them, maybe they can be dispatched before they are fully formed. Switch up the type of Ooze to make it more ‘fun’ :)
- Priests stand on each of the points of the ring incanting a spell that will summon an old god to our plane, best stop them before they finish. They could be defended by Elementals or use energy shields, the more the party dispatch, the weaker the god will be when and if he is summoned.
- This could be a prison. Some powerful creature stands in the middle of the pool. In its hands is a powerful (and expensive) looking weapon or item. It could be an item the party recognises or need.
- Use this as a way to enter another plane. It could be defended by guardians that start off standing around the ring.
Variants
Once the fight starts and things get 'freaky' pop out some tentacles!

Or maybe you just need a cave with a weird glowing pool.

If you'd prefer a dank and dark version I got you covered!

And a simple green water pool as well.

Comments
Looks amazing. Perfect for a perpetual energy room near the top of an artificer's tower my group is about to tack.