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SEUS PTGI E11 Dev News

🕑 Added 2019-11-08 16:10:15 +0000 UTC

Comments

easy pc tech Tv

yea

mckite

Some Graphics are have glitches

Excelente!

PE Shaders will never exist, sorry kid.

PTGI pe when

HOW TO WITHDRAW FROM SUPPORTING LESS TO PAY EVERY MONTH 1usd

VAFFANCULO

ti ho dato 1€ e tu NON MI DAI LA SHADER

Hunger_Legend

YES!!! PTGI fonctionne avec les CG AMD ( j'ai une rx 580oc) je fait du 15-30fps avec le jeux quasi au max

Follow me to check some of my pictures

amazing job

it keeps saying ive supported 10$ yet i dont have access to anything

Stephen M. Robinson

It’s been a blast I’m as soon as I was done I wanted to build another one haha but thanks for the advice!!

Stephen M. Robinson

I’ve been using it since last night and I don’t want to play Minecraft any other way lol. I was tweaking with a lot of the setting and I’ve been able to get good settings with steady 55-60 FPS

Yep, you'll be A-okay. Im running an RTX2070 super, an old Intel i7-6700k and 64gb of ram. The hardware you mentioned will be plenty fast to run this, just keep in mind that the shader is still in development so you might need to play with settings a bit to get a stable frame rate that your happy with. but from the devlogs Sonic said he is trying to work on optimization so I would expect frame rates to get a little better in the future. Good luck with your first build! its super exciting the first time you get a new system to post!

Stephen M. Robinson

This is my first pc build, and just wanted to know will I be ok running these shaders with a 2080, a 3800x, and 32gb of ram?

this is an extremely intense shader pack and is currently in beta. I get not quite 60 fps with rtx 2080 super and ryzen 5 2600x (basically same performance as your cpu). I would have researched a bit more before spending your money to see if it was worth it to you.

joona

i just wasted 10 euros for thisi cant run this with gtx 1060 3gb and inter i5-8400 does anyone have any advice how i can make it run other than i already tried lower resolution but it had no signicant performance difference PLEASE HELP.

Nice work so far, but I must say it is super bright in caves. Anything I can do in the settings to reduce that?

Bob

How do I make it not so blurry under water

What version of Minecraft do I need to run for pgti e11 to work? And what version of optifine

When can we expect fog to be implemented? I really like the looks of this pack, but can't justify the price, because the edges where rendering stops are just plain ugly to me. Also, everything just looks so much better with quality fog!

Oh, also, can we expect to ever be able to see the playermodel in reflections? (ok just one more: what about fully reflective iron blocks? like mirrors)

can we get an option for og clouds/sky? I think i'd be cool to have raytraced cloud shadows with the original sky/clouds

Niffle

What about the snow . .

JD

There should be options for both.

3D clouds are way better

Ian McAlindon

That's why you read what you're getting before buying something online, you have nobody to blame but yourself. It clearly says that only the $10/mo tier gets you access to experimental shaders

Heiden Shadows

Incompatibility? I run with a 2700X and it looks and runs fine...

Heiden Shadows

This is dependent on your resource pack.

Heiden Shadows

I get about 50-60fps with a Vega 56, and the Vega 56 is about 50% faster than a 1650, so you might see yourself in the 30-40 fps range. Cutting down render distance is one of the best ways to improve performance. I play at 16 chunks.

Pink Lightning

I like where they look more natural

what is the minimal configuration of SEUS PTGI E11? ANd the recommended configuration? The configuration GTX 1650, 16 Go of RAM, Core I5 9300H is enough?

MikjoA

le gold, et le téléchargement des shaders se trouve en bas des posts

Hunger_Legend

Bonjour, quelle abonnement faut prendre pour avoir accès au discord et au shader seus ptgi ?

I have an RTX 2060 SUPER and can only run it at 100-120 so lag is a given unless you have a pretty beefy computer

Can anyone help me Have a Nvidia gtx 1070, but I have extreme lags with the shader although I've seen test where people have significantly more FPS.

For clouds you could add a setting where we could change how the clouds look, the thickness to them, how blocky they look, maybe color

FoxtrotDelta

Da ge .. xie yingwen ba.

FoxtrotDelta

Amazing clouds!

So I paid 1$ for nothing? great bro....

为什么没有别的支付方式

Vapor619

hey i have a question about this new update and v10 do the iron blocks still do the reflections like mirrors or is that a removed feature? if you can respond that'll be great.

Cyrus Draegur

Okay I am LOVING the Minecrafty blocky clouds SO MUCH, I literally blurted out "awwww YEAH" at work XD thank goodness I'm alone overnight! Could there be some kind of hybrid mode where the clouds ARE occupying 3d space that you can fly through but their REFLECTIONS are 2d...? Or would that just be crazy trouble?

I have an AMD processor; I guess even this shader keeps the incompatibility. So I'll have to find another shader... 😐

I was wondering about the sky already (I've only been testing the pack for a few weeks now) and the new clouds are crazy, I really like them.

Jordan Bennett

Both clouds look awesome but more importantly are end rods getting fixed? They don't illuminate up close.

Beautiful Clouds! Great Job!!

The clouds really fit better and look fantastic - great job!

i think seus shaders doesn't have DOF...

block clouds are better but it's better also to make it an option

akem 8

New clouds look too angular and too many clouds float in the sky. and I think seus ptgi needs more farther shader distance. I was disappointed with this dev news. But I believe it will show you better results as you have done so far.

Phoenix Nemo

Has light source on end rod fixed yet?

I like the block clouds

Tugg Hutchins

Definitely a fan of the boxy clouds! Adds to the minecraft theme, and prevents them from being "taken too seriously" from a realism standpoint.

Hi Cody, i like more the blocky clouds

There is a problem with the shading on brewing stands where it makes shadows as if it’s a regular block instead of just the outline of the brewing stand. But other than that you’ve done some fantastic work.

CielMC

Dude, theres another problem with the doors that their shade is just a single line instead of the entire tile entity

Corosar

I find the Boxy clouds amazingly humourous. It works perfectly for how minecraft works out. If its not too much having the choice available for people to choose might be a good idea.. but i worry that means maintaining more things. That could be a problem. I vote for blocky clouds. Also that tool being worked on to help bring modded Block ID's in is gonna be a life saver. I have already delved into the block id file a couple times to get modded torches working right. It would definitely make life easier for those unaware of how to do it. and don't want to risk breaking the shaders multiple times as they try to get light to emit from something.

Ian McCabe

Oh yeah, that is an issue, Cody, can we get that fixed?

SlayerDan216

I love the realistic clouds myself. They just make it so pretty. Side note, endrods need to emit light. I can't see a thing in my friends house :-P

But the clouds would have shadows? I would make it much more realistic, I also still think that a depth of field effect is absolutely necessary to appreciate landscapes, or constructions with texture pcks, will it be added in the future? only if possible of course

Chase Sutton

Those blocky clouds are sick. Besides, if the world/terrain is made to be blocky, what's the harm in a blocky sky? Also, if it means better performance, then definitely put these awesome clouds in.

Looking forward to it. That's the major thing that's been missing from my experience. Although I really miss the clouds that block the ground when you get high enough. It made my map with airships really believable

Realism Mats

This is very interesting and beautiful results and also loving that you are working on high resolution resource packs performance since I'm working on one and I would love if it can get a little more fps, amazing job!

Patrick Schmitt

Your cloud-ideas are really interesting. Looking forward to it Cody! Thanks for your work so far!

+1 for boxy clouds! they fit really well with this juxtaposition of realism and the reminder that you are, in fact, in minecraft

Agreed, I love how they stay in theme with minecraft but are very subtle. Definitely go with that :D

David Chick

I really love the boxy clouds!

Ian McCabe

Agreed

I prefer more realistic clouds i think you should add a setting to switch between blocky clouds and realistic clouds

NMLWright

I think the boxier cloud option would work best because it better befits the Minecraft aesthetic while maintaining the desired juxtaposition.

Sonic Ether

Definitely!

Ultimate Immersion

Great work once again Cody, any chance to have both cloud options in shader settings? Natural and “lore-friendly”?

SnowTheBard

I definitely think the blocky clouds really fit in better and look fantastic - great work!

Any updates about how the shaders run on your Radeon 580 or a newer generation 5700?

StrangeRocks

Loving the blocky clouds! Keep up the good work.

Ian McCabe

I assume the 2D clouds are like MC's 2D Cloud Option? At least at the code level? Also, they do kinda looks like clouds to me, although I do think the connections could be a bit less blocky, the 2nd to the last image is a major showcase of that. As for other topics, will E11 have some implementation of Mod-support based on the previous question you asked?

The blocky clouds look sick!!!


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