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Version 0.8 Status Update - Hurrying Up and Slowing Down

🕑 Added 2024-10-15 20:52:13 +0000 UTC

Comments

Graysen Wilson

THEY FINALLY GOT SOME LOVE!!!!!!

Graysen Wilson

"I really want to get some new structures in the game for 0.8 to really spice up the level generation since it's been a while since that aspect of the game has seen any new content." The Storage Locker: uh yeah, moving on... (Sad Random Event noises.)

OppoExpunged77

I KNEW IT!!! I KNEW THERE WOULD BE MORE VERSIONS AFTER 0.9!!!!

Raggy

cool

Chhas

It would be good for archival reasons but we'll have to wait and see

JakeBoi

I don't think he will.

Johnnie V.

mystman12 can you answer these questions on the pod cast 1:will you upload the 0.4,0.5 and 0.6 pre-releases? and 2. will you upload the kickstarter demo builds?

Ethan Standish

We already have a challenge mode to stay at school after hours, the Stealthy Challenge, but that challenge was made a while ago and could receive an update with the new changes at the school and new generation of maps. There could be an option to choose whether you would like to have baldi on the map or not. without baldi you die if you are put in detention, with baldi you have to escape the school with the school faculty members characters around. (baldi, principal of the thing. mrs pomp, gotta sweep and dr reflex).

Jruizm14

best update ever

Monkey Boy

Can’t wait even Baldi loves it!

Elliott

Do NPCs start to slowly despawn as Baldi speeds up? Or do they stick around after hours?

Not_Online

this looks both amazing and like an absolute nightmare (in a good way.) I am so excited!

Graysen Wilson

NICE!!!!!!!!!!!! Some things that I noticed are: the Elevators are now looking more like the exits from Classic, with the plants and exit signs. I also found the update pattern: even number updates are bigger than odd number updates; 0.4 had Dr. Reflex, sound propagation, entity systems, and much more; 0.6 had the Pitstop, storage lockers, Diet Bsoda, and QoL improvements; 0.8 has... all that. On the contrary, 0.5 had a balance and 'Nana Peel; 0.7 had the new camping trip and Bus pass (it was fun tho.); 0.9 is said to be focused on bug fixes. Now small updates are nice, they are really fun. Just something I noticed.

Not_Online

I feel like a way to fix this could be to add a new item that could add a little extra time, it could be a fairly common item but not to the point were you can find it everywhere. Maybe even have it so that if you collect a notebook or a YTP icon than you get some extra time or something like that

Graysland

did i hear.. "IMPOSSIBLE"?

DexoXeck

I think this sounds promising! The time out system isn't a definitive "your run is over" type of deal, it just makes it a challenge the longer you play. However, I think the timer mechanic in general should probably be disabled for explorer mode. Trying to "explore" the schoolhouse while the principal is constantly on your tail would be quite annoying. Could there be a challenge where the schoolhouse is always in this "after-hours" mode? I think people would purposefully wait out the timer to try that challenge. Having it as a readily-available option/challenge not only lets you have the YTP time bonus, but it just makes it so much easier to start said challenge. Lastly, so I already know you had a timer mechanic (with the YTP bonus and now this), but could you implement an option for an in-game timer to track how fast you beat a mode? I'd imagine a scoreboard (like for the endless modes) would track the runs with the fastest times and the runs with the most YTPs won. I'd like to see more people post their times for how fast they beat the full game. :)

Mc Mcarthy Jones

This all looks cool, I hope there's some way to speed up school ending though. Like maybe you can show up late which will chop off a minute or 2 of your time, or maybe you can tamper with the clocks to make school end early. I want to be able to mess with this feature easily, perhaps there can even be some reward for doing this. Also what will we call this in-between update? The Pre-Pre-release? 0.7 and a half? Not quite 0.8? The Half Baked 0.8 Update?

The Riddle Goblin

Thanks, also I commented some feedback on this post about Pick-Quick-Nick that I think is will really help a lot of people

Basically Games

Thanks for the feedback! My intention with the time limit is for it to be less "you'd better hurry up because you have limited time!" and more "don't stick around *too* long or you'll end up in a sticky situation." I'm mainly modelling the time limit after Spelunky's where it's never really a concern except on those occasional rounds where you take longer than normal for whatever reason. Of course finding that balance probably will take a few updates, but I think I can get it mostly right. We'll see though!

Ethan Standish

I love the new feature of preventing you from staying in levels for too long, especially the changes in school that this causes, and canonizing "don't being at school after hours" in the main mode. I just think there should be an option to disable this time limit, or leave it only in the most difficult modes, not in normal mode, any of these options are good, and this feature should not be in explorer mode, for obvious reasons. Will the playground sky also have a night texture?

Master_64

I'm extremely excited where this is going, and especially knowing now that the general updates will continue past 0.9! The light mechanics, timing mechanics, and the challenging mechanics are going to bring some serious life to this game, much of which is currently needed to get that rouge-like feeling the game is planned to have. Glad to hear of the delay too, I also think it's better that way.

Mirror_MAN

These new features sound legit! I do have a question tho, when are the challenges gonna be updated?

Org his Anim8ing

Yay!!! Cool

deejayy

I'm soo excited for this

Sebastian

I wonder if other npcs will still show up after hours like playtime or beans

The Riddle Goblin

Some Feedback About This Update: I have been jumping back and forth about liking and disliking this concept. It does definetly sound cool on paper, but I feel like in execution this won't work, and the biggest problem is well, the timer. Getting something to both be challenging and not to annoying at the same time based on a variable that can be anywhere from small to extra large is a very hard thing to do. And while the tweet was a good idea I don't think it will work for 2 reasons. 1. Using the average amount of time for someone to complete the game could result it the timer being to slow for people, or too fast. 2. There might be some people who play way slower than anyone that posted on the tweet. Another issue is that it restricts people from exploring other new features including ones that might come in future updates (I know there is explorer mode but then you can't play with baldi, which some people prefer) So I definetly think that these things should be taken into account. I think the easiest solution right now is to either have an option to disable it, or restrict it to one of the harder difficulties (arcade or strict). One thing I do think this update will get right is the ability to hide in the darkness. However I don't think it solves any of the formentioned issues, more it makes the lights-out event easier. In conclusion, I definetly think this feature will need some tweaking, or maybe a full revamp. But there is no way of telling as the update hasn't come out yet. And having 2 pre-releases will give you more time to perfect this feature as much as you can until release. P.S. Sorry for the long post just had to cover a lot of points as this is one of the most contreversial and complex features ever added. Hope you take this constructive feedback into account. Peace

SomeoneThatsStupid

Oh god, im so excited for this one!! The thing that caught me out off guard its the fact that the game last update will not be the 0.9 but outside of that, the timer idea is pretty cool, I always thought it is kinda wierd that you can hide in a blue locker and wait there forever, and well I guess you'll still be able to do that but I think its understandable what im trying to say, also the lights going off has always been something I've thought off for Baldi's Basics, naybe it can be the replacement to the red lights in classic in some way, but it also could be cool if there it was some kind of music to make you feel panic, AND also now I see what was supposed to be the actual use to the after hours line of principal, its wierd to make it just be restricted to the challenges, now I get why Micah said it wad too far to be final thing in one of the interviews, thanks Mystman! :3

MissingTextureMan101

Just this morning I lost a floor 3 run where the halls were lowercase e shaped, causing a choke point making it near impossible! Nice to see you addressing that! Also nice to read about the open tile changes, as I was working on a mod that will benefit massively from those changes. Good to know the underlying structure of the game is still getting improvements!

GrainyWayGalxay

Oh, and maybe make the lights turn on after a while? That one kinda defeats the purpose though, as you could just hide in a dark corner until school's back in session.

perpino paghetti39

i love loyal fanbases

perpino paghetti39

This is probably gonna be the best update yet, also considering my name is “perpino paghetti”

perpino paghetti39

“I’M AWAKE BABE.”

perpino paghetti39

It’s Baldin’ Time!

perpino paghetti39

Hey micah, If you’re seeing this, I think it would be REALLY funny if there was a very panic inducing song that would play when there is only 2 minutes on the timer, kinda like Pizza Time in Pizza Tower. Maybe also a creepy theme after the time runs out. Now, I wouldnt prefer using Schoolhouse Escape or BADSUM, but if you dont have any ideas, dont have the time, or want to use them as placeholders, thats okay. Also some questions for future podcast episodes: Will there be any more bossfights (not just in CR, but + and BALDIS BASICS T- and others) and will there be any future Classic remastered updates or DLC for classic remastered?

GrainyWayGalxay

Can I suggest some sort of check box when starting explorer mode that could disable the time limit? I feel like it might be a bit intrusive if people are trying to do something in explorer mode. Anyways, I LOVE the new stuff and I'm so excited to play 0.8!

gabetheory

I’m so glad 0.9 isn’t the end, this game is so cool and i think even MORE content would be amazing

iccn

^ I'm not even colourblind and I also struggle telling the hotdogs apart sometimes when under pressure thanks to the lack of contrast between some colours

Qwerty

I cannot believe mystman can keep up making every major update a solid entry every single time, hats off to you!

kal

The new play styles and the time limit sound awesome!! Take your time with the update, I'm excited to see the new structures coming in it!

Phoenix Cloud

YES THERES GONNA BE MORE UPDATES AFTER .9. I thought .9 was going to be the last early access update and I was sad.

The Riddle Goblin

It’s pizza time

The Riddle Goblin

Graysland

Thanks for the new fun settings. I'll be sure to ruin my sanity with them!

GrandGames

These features are very nice and well-made! Great work!

bonclide

I never knew I needed this, this is so cool what the heck

The Riddle Goblin

Hey, I emailed you about this but you didn’t see it so ima repost it here. So I am colorblind, and the ketchup on the hotdog is pretty hard to see. So I would consider adding a setting to make into a color that constrasts brown more, like blue or green. I don’t expect this to come out 0.8 if you don’t have time, but I would like this feature to be implemented at some point.

Logdrew

The time limit and lights out feature look AMAZING. I like how lights out gives off that eerie “I’m not supposed to be here” mood. (Also I hope there’s a school bell and/or announcement when the timer is up)

Me

Question about the podcast: will anything happen to the email questions that people send? Like will the contact email for Basically Games not accept questions unless it's for the podcast?

Piichy San

Babe wake up a new Baldi’s Basics plus status update dropped

SlavaWOW

I really love new additions. Hurry up sections reminded me of Wario Land 4, you better hurry up, before something bad happens! And level generator fixes are gonna make game experience better! I feel it's gonna be great update! It's Baldi Time!

Neuviee

That's amazing!!

Typervader

The delay can be well worth it depending on what you add with it

deejayy

Cool!

saintza4

GOLLY THIS IS COOL!! I'm super HYPED.

BaldrekNG

Holy moly……… Hurry Up…….. like wario land 4………….


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