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The One That Got Away: A Normal Story About This One Dungeons and Dragons Character I Made

🕑 Added 2022-03-06 20:02:12 +0000 UTC

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I love MnM it's one of my favorite systems that I never get to play. This sounds epic, and one of the best parts about comic supers in particular is being given a seemingly limited power set (all powers have limitations) and finding new and creative ways to use it. This definitely counts.

Pelo Dee

I think I've told you a few already. Unfortunately, I'm a guy who has made a lot of characters and invested a lot of time thinking into games that either never happen or just drop after a single session. One that really sticks in mind to me was Doctor Darwin, a character that I made for a game of Mutants and Masterminds (super-hero RPG). The twist was that every player had to make an ex-villain character that was getting a shot at redemption. Doctor Darwin has a single superpower: regeneration, not unlike Wolverine. The way he achieves this is by using an extraneous gland in his chest to produce a fluid which could alter and repair living flesh extremely fast. However, the good doctor didn't use that to act as a tank. See, if you extracted the fluid from the gland, you'd get a very powerful biochemical element that could alter flesh in drastic measures if applied to another person... So flesh-crafting and genetic manipulations were his schtick! He got well-known in the underworld by transforming minions into half-shark monstrosities, enough to open up a laboratory and selling monsters and "upgrades" to other villains. He would also serve as a surgeon to badly damaged villains, without asking questions as long as they paid him. He was strictly neutral himself, and only acting outside the law because he had been found guilty of illegal exercice of medicine - for doing what other doctors did... without a licence. What an ironic start of darkness. His demise came from the fact that he had a weakness: a son. In a Bobba Fett move, his son was a clone of himself, altered just enough to be slightly different. Unfortunately, the kid got captured and died by the hand of other villains. They wanted to get a hold of the famous flesh warping gland... which the kid didn't have, as it was the one thing his father had removed from his genetic code to give him a better life. And right as he was considering making a clone of his son and start over, he realized he couldn't replace it like a goldfish and broke down. That's when he turned himself to the government organization that would give a second chance to villains and reduced - even completely stop - his illegal activities. That had to be the most elaborate and tragic backstory I ever gave to a character that we didn't end up playing at all... (Rules-wise, it was an interesting point build system. So I had the ability to heal or buff others, permanently even... but only from my lab and if you gave me a month worth of time. His weapon of choice was a needle-gun with various "fluid" concoctions who could incapacitate (paralyze, blind, shrink) or buff/heal his target by shooting them. Definitely a backseat character compared to other combat-focused character, but it was great fun to make!)

OMG I so relate to this.

One of my favorite characters I've made, I've yet to ever actually play...but Owen Merriweather bears some resemblances to your Mr. Boggins. Acclaimed as a Folk Hero for dispatching a shapeshifting demon who'd killed a girl's grandmother and saved her from a similar fate...Owen always felt embarrassed about the attention and insists that it was a stroke of pure luck, and not a small amount of stupidity on his part. He was armed with nothing but a felling hatchet...he'd had no formal training...and his foe was a monster out of nightmares...but. Someone had to try. He was there, he did what was right, and when he decided it didn't matter if he was outmatched or that he'd likely die, that it was right and proper that this creature should be challenged, he found the conviction of a Paladin and that tipped things just enough for him to succeed. Since then he turned his attention towards getting the training necessary to be a service to others, to put his paladin abilities to use hunting monsters. But even now, probably more dangerous and capable than ever...He doubts himself. He knows he shouldn't have survived, that he shouldn't have won. Owen doesn't think of himself as a hero, just as a fool who got very lucky once...and he lives in silent terror of the day his luck runs out. But because the work he's doing is Right, and needs to be done and few others are able to do it, he tries anyway. And to prove to himself... not the world... that he can live up to his own legend


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