Blackwart
🕑 Added 2018-11-08 00:05:50 +0000 UTC as i was working today my mind kept going to the idea of back ground and non-smut characters i need to make so i can have my projects be more visually interesting. i have gigabytes of props and costumes that are not rigged from all over the place.now rigid shapes like armor plates are easy because i just have to do a straight parenting to a bone. however, clothing and anything that needs to deform while bending is more difficult. blender does not have the best auto weight painting tools in my opinion.
i did an experiment with Daz by first altering the shape of the costume i wanted to use, to fit one of the daz base models. Then i used the "transfer" utility to make the costume "conforming closing" in daz.
this worked just how i wanted it to.
so now i can use all those costume i collected that are not already daz ready and put them on my character to make them more visually interesting
Comments
Hatton Slayden
thank you
Simone Spinozzi
oooh! yes, nice idea!
Hatton Slayden
once i get competent at geografting i will try to get better at conforming clothing
Katfeathers
Haven't played around with D-Force (Daz's clothing deformer) much, but it sounds like it would be awesome.