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A Tinier Furry In A Huger World Moving To Monthly Release Schedule

🕑 Added 2021-09-19 01:08:46 +0000 UTC

Comments

Queen Kyobi

I agree, and this is the general philosophy taken with most of the choices in the game - either they switch something off, or they start an alternate time branch that resolves itself before too long. The issue is that even doing this is complicated. For example, the fact that the game has a graphic digestion toggle and a gore toggle means that multiple variations of scenes often need to be wrote to account for taste, because graphic digestion and gore are something that occur in pretty much any oral vore or crush scene. This means writing two variations of the scene each time effectively. Disposal is less of an issue because it's just an extension to the scene put onto the end usually, but that's still extra writing that needs to be accounted for. This is just taking into account the (very simple) yes/no like/dislike have/don't have options that the game has already. Even simple choices like this effectively lead to double or triple the work, especially when the previous game didn't really have these choices. There's also the fact that this latest update didn't take any choices into account beyond - do I want a cock vore, oral vore, or anal vore scene - and it was still 30,000 words long between the various toggles. Combined with all the programming, it's work that is better spread out over a month rather than 14 days for the sake of my sanity. So, yeah, there won't be any huge infinite paths, because then we'd get bogged down forever. The game is going to be a fairly linear route that has consequences along it based off of what you've done, but ... even done simply, it takes a lot more time than the more scene select approach of Tiny Furry. With that said, though, when the tavern is completed and all is said and done, moving back to something simpler and more scene selecty is going to be polled as a potential option if people want that.

ZaneofBane

Rather than seeing choices branch infinitely, I'd rather them close after a while or toggle a switch. That way the choices have a simple or temporary effect. This would keep choices significant without spiraling into infinite variety. Either a choice results in a yes/no like/dislike have/don't have option or a short time branch which resolved itself. This would give choices weight while limiting the bloat. Just my 2 cents.


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