Leaqio.com
queenkyobi from patreon
queenkyobi patreon

February February February

🕑 Added 2023-02-02 23:13:36 +0000 UTC

Comments

Queen Kyobi

Versatility is the aim of the game here. I want to whatever I make to have text in it - I write, it's what I'm best at - but, y'know, it might be fun to have a random platforming segment or, hey, even RPG mechanics. I love RPG mechanics. The comment above mentioned Vorevival and I'd love to go back to something like that one day when I've gotten to grips with GameMaker - it'd be an awesome tool for a project like that. <3!

Queen Kyobi

Thank you! I'm really glad that people seem to understand that moving out of iQuest is a good move. I am really grateful to Quest because it gave me a really good start in everything that comes with making a game. I had zero experience with programming or anything like it before I dove into it and yet I was still able to make something (relatively) painlessly because it was such a simple tool to use. There is no way that I could've dove into what I'm trying to use now. I probably would've fallen at the first hurdle and given up... ... but now that I have some confidence and a surface level understanding of how to make a game, sorta... it's time to move onto bigger and better tools. It's scary, but I wish I would have dove in sooner. I was resisting it all of last year out of fear that if I made the leap then I'd find that I wouldn't be able to do it and I'd just end up wasting a bunch of time, but... anyway! No use crying over spilled milk. What I'll take away from my fear from last year is that I really ought to have more confidence in myself. The fact that I've made you read more is probably one of the biggest compliments that I could get. Reading is magic. I desperately need to read more - I have a stack of books that I need to catch up with - so I'll try to take this comment as inspiration to do so. You take it easy too, and, thank you so much for the comment!

Raruke

I agree that changing engines is an awesome idea and the best way to go. quest is chunky, breaks a lot, and frankly said it's limited in its abilities. It's good for beginners, like super awesome! It does a LOT of work for you. But you came so far that you've started to add your own code anyways in order to make stuff work the way you want it to work, so you might as well move to something that's more versatile to begin with. So yeah, good decision! Might take a while to figure things out but knowing you you're gonna make something even more amazing with that newfound power ~ <3

Sam

I think that making everything from here on out in a different engine is a great decision to make! I've always been a bit worried about quest, not only because it's old and in danger of sometime in the next decade becoming very difficult to use, but also because it's pretty clunky by modern standards. I remember when you came out with vorevival and it was a breath of fresh air from a UI and playability standpoint. It would be great to have TFHW and TFHQ someday ported to a more long lasting and less restrictive platform. I'm excited for the new updates! The latest release has been really awesome to read. On that note, you may be interested to know, but your work has sparked an interest in reading for me in general. Maybe the erotic theme was the kickstart I needed-- but I like to think it's because of your writing in particular. I've been reading other books now and "normal" literature more and more since getting into your work. Take it easy!


More Creators