Leaqio.com
queenkyobi from patreon
queenkyobi patreon

November 2023 Development Log - UI Stuff, Mostly

🕑 Added 2023-11-19 23:14:52 +0000 UTC
November 2023 Development Log - UI Stuff, Mostly

Comments

Audy

Wow, I have been sceptical at first, but you totally have me convinced. This looks amazing! I am very excited for what's to come. I am very much looking forward to "actually" trying not to be eaten or stepped on, instead of doing it "on purpose". I wonder whether you plan to actually draw the predators as well? I can imagine that taking a lot of work.

Webby

This all looks magnificent. My major suggestion would've been an anti-pixel hunt button, which you've already thought of. I mean if you're ever played an RPG without a highlight interactable button it is HELL. Or any horrifying Druid-based point and click games. You've criticised the inorganic-ness of how vore scenes are initiated plenty in the past, with the player character being suicidally dumb. I'll be quite interested to see more organic scenes as they will likely lend themselves to more dynamic scenarios by default. What's going on in that BattleTest room I wonder. I think battle scenes leading into vore scenes akin to something like Trials in Tainted Space seems a natural fit.

CuttleScuttle

I absolutely love this. Already, there's so much you can do with just the scrolling screen and mouse interaction alone. If these are all scenes rendered in Blender, you can even do transition animations from spot to spot! Or at least for key areas. That absolutely sells the player fantasy of being small, as now you can compare scale to various things more easily, along with a better sense of volume. Also, context-based click UI is perfect. If I had to give game design considerations, I'd throw in two things! 1. What's a unique visual thing to being small? Small things look up a lot! I think it might be worth considering if the engine plays nice with a contextual y coordinate while looking around. I can already see how that can break things. But if it works well, it sounds cool! 2. If possible, add object shake! Like, if you click on it, an object will rattle a bit. Just to add some kineticism.


More Creators