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Incubus animations

🕑 Added 2022-05-11 00:16:17 +0000 UTC
Incubus animations

Comments

slaen

Thanks! As for making custom characters and NPCs - sort of. There's the basic functionality in game to customize human NPCs through "reverse" pickpocketing them and placing transformation potions on them. There's a few major bugs that need to be fixed mostly dealing with saving out those customizations on humans that are inside of buildings. It's something I'll go back and fix when I'm updating the save system in UE5. I had plans initially to allow the player to export and customize text files to change the human NPCs in the game but I thought it would be more fun to do that customization as a gameplay mechanic with potions and items rather than making people change variables in notepad. There's also a longer term plan to let the player customize a "rival" of sorts that is planned as a recurring character that the player will cross paths with. And finally I do want to add mod support, probably -way- in the future. Then that gives people the most freedom for customization. What do you think? It's not an exact fit but would those features still scratch that NPC customization itch?

Nick

This looks so amazing! I have a suggestion, was wondering if in the future it would be possible to have our saved characters as NPCs that we can interact with. So lets say I make a female and save her, she could spawn in the tavern and I could make a male character and go in to interact. Might be cool!


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