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Swamp town stuff

🕑 Added 2023-04-19 21:19:10 +0000 UTC
Swamp town stuff

Comments

slaen

Just faking it for now and teleporting the NPC based on what time of day it is when the player touches a collision volume for the spawn point. The biggest reason is that how I'm handling the external and internal spaces the one gets unloaded when the other is loaded. So if an NPC is walking on the road in town and the player enters the tavern that NPC is then walking in empty space and has nothing to pathfind on or even to collide with. I might try adding some extra smoke and mirrors though. So say a character is walking to the mines for work for the day. I can spawn them far enough away and then set waypoints along the road for them to follow so it will hopefully give the feeling that they're moving around in the world and not completely static. At least that's the plan right now.

boobsgames

I'm curious about the NPC schedules - are you planing them to be walking from one place to another, or will they be just teleported there?


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