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Town gates and memory management

🕑 Added 2020-06-24 01:23:58 +0000 UTC
Town gates and memory management

Comments

ChipsMan666

I think it's a very good idea !

slaen

It's funny my professional background is all on the 3d art side of things, primarily character art, and so much of memory management reminds me of when I was trying to figure out normal maps for the first time. So, there's a lot for me to learn. And I figured if I can highlight some stuff that helped me for other people then that's an added bonus. Not sure about RTX just yet. My lighting skills are pretty weak at the moment and I haven't really had time to level them up. The raytracing stuff looks really cool though. Any idea how expensive it is? or is it easy to set up something in the options menu to easily toggle it on and off for players? Are there any decent tutorials out there for it? I thought it was mostly used for visdev / architectural render type stuff?

Artem

Are you planing to add optional RTX to your game?) I think it's quite easy now to tweak it in UE4. Most people will probably not use it, but if it raises you max possible graphics quality, it should be great to promote your game.

Artem

Cool, thanks for the link. Game engines move towards dynamic load/unload objects and textures instead of separating them into levels for quite a bit already. I think it's related to how fast hard drives (SSD actually) and memory became these days.


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