Leaqio.com
slaen from patreon
slaen patreon

Tavern Worker Texturing

🕑 Added 2021-05-18 22:57:53 +0000 UTC
Tavern Worker Texturing

Comments

slaen

Lol, the "canonically bald solution". Do some post apocalyptic/ nuclear war Planet of the Apes backstory? I hear you about not getting distracted by the smaller mechanics, believe me it's a daily battle sometimes. The hair though I feel like needs some sort of at least temporary solution. The slime girl especially, her hair is really static and cuts through her body and looks odd during her scene animations especially. I'm still exploring solutions though. The mechanic to hide the hair is most likely part of what I'll end up doing. I'm thinking about 2 or through groups for hair. The normal no helmet look, the half helmet look where the helmet only covers the top half of the head, and then the full helmet where the hair is hidden but part or all of the face is visible, and the final one would be a complete head replacement where the character's face is completely covered. If I'm correct I can do this by "turning off" the animations to the hair and then setting a blendshape to shrink the hair so it won't clip through the helmet. I'm going to test some stuff out on the slime girl first while I'm focusing on her content. We'll see how things turn out! Thanks for the feedback!

Buzzbomber

My suggestion and something I see done quite often is for the helmets to "hide" the hair when worn. I'd rather take that than to have everyone be canonically bald because magic shenanigans. Some examples may be an exception to this though, in situations like that it might not be a bad idea to make specific meshes for hairstyles where it would make sense of them to be employed until such a time comes where you can make it more dynamic. Ultimately you don't want to get too strung up on any mechanics that might be cool in practice but impractical for the scope of the team and purpose of the game until such a time comes where said mechanics are either essential or there's time enough to spare that implementing them doesn't prove to be any sort of significant obstacle.


More Creators