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Poll Results and Artist Reveal!

🕑 Added 2024-02-27 06:08:21 +0000 UTC

Comments

crazy jimmy

I can definitely see the value in learning to draw yourself in a game with a paperdoll that you might want to add new transformations to, but feel restricted in your ability to do so due to the original artist not being willing to return to a drawing years after completing it.

StickyIcky

Thanks!

StickyIcky

Well I am hoping that I will be able to do some of the art myself without reducing how much time I spend on the rest of the game very much, mostly by only writing when I am kind of burned out on writing. Writing isn't limited by time so much as it is by my "creative energy", or whatever you want to call it. I can only write for so long before I can't focus on that anymore, and I think drawing will be a good break from it. I also intend to focus on writing first, just in case I don't have enough time to do both. And I feel like I'll be able to avoid the issue of spending enormous amounts of time fixing my art. There were certainly plenty of things I felt could use improvement in the first scene I did with Cassandra, after all, and I still posted that lol. The main reason I decided to try and learn how to draw myself is because I really just can't get a good amount of artwork solely from commissions. I've worked with 7 artists to date, and only the artist currently working on the game remains. In addition, most of the artists I've found are only able to do one commission per month or so, which means if I could find enough artists to keep up with how many scenes I typically write per month, the game would end up with a mismatch of different art styles. I suspect it's possible to find an artist would could do multiple high-quality commissions per month, but all of the artists in that category are outside of my budget for the game. $200 per commission would be a very conservative estimate of the cost there. Lastly, there's the importance of art in the game. While you don't mind a lack of art and would prefer more game play and story first, I believe most people would disagree. Especially on game pages outside of Patreon, the most common complaint about the game by far is the lack of art. I feel the Patreon page would do better if the game had more artwork in it, and I kind of need it to do better to continue doing this full time. The game's patronage has been pretty much flat for the past year, so I feel I've kind of hit the limit on how far the game can go without making some kind of change, and more art seems like my best bet for reaching a wider audience. Thanks again for your comments though. I might partially try your idea of wip scenes a try, maybe by doing rather basic scenes as a way to practice and add some sort of artwork to the game, but without needing to dedicate too much time into it.

laura smith

clarification for what wrote above* When I said "unless you have a few years of practise under your belt" I meant dedicated practise which you obviously don't have time for unless you wanted to put the making/coding of the game itself on the backburner somewhat indefinitely. secondly It feels like it would be a better Idea to use your art as wip/beta/placeholder of the art/scenes you want to put in the game and maybe so us patrons get maybe a teaser/something to vote on in terms of scene direction and as reference for when you commission art from artists so they have a better idea of what you want from them which will speed up the process of them making the art you commission from them. trust me reference pieces make doing art commissions so much easier.

Nora Knox

Well your attempt didn't work (on me) because I thought "Is this a fan that really wanted a shot? It's cute! Last thing I'd ever want is to discourage a new artist." I'm not much an artist to give any technical critique but definitely keep at it and keep practicing! I still think a 3/10 is harsh but that might just be the mom in me talking.

Cephalexin Addict

Lotsa respect for keeping it under wraps that you did the art so you could get genuine criticism for the first to second pieces, I could always tell this game was a passion project and also a form of income and I think it would be cool to see some stuff from you or even let you practice with the detailed descriptions of your own writing as inspiration. even if it doesn't turn out as good as a full time artist you will get better as time goes on so keep it up

Myriad

I'm here for it. You're 100% right that knowing it was you would have put the rose-colored glasses on a bunch of us. One of my buddies once came up to me and said "take a look at these photos I found, let me know what you think, I want a 2nd opinion". After I said they sucked (except for 1, that I loved), he let me know that he snapped them for his photography class. 😂 it was definitely the fastest and easiest way to get an honest opinion.

laura smith

Realistically there's not a lot of point to making the art for the game yourself because you won't reach the quality level of the artists you have commissioned in the past without also losing time that could of been spent making more playable content for the game. mostly because unless you have a few years of practise under your belt in order to speed up the production of the art you have made at this point to less than 2 hours production time. because I have watched artists make better art than is currently in the game in less than an hour, then there's also the fact that all artists (myself included) all in some shape or form are unsatisfied with their art which can cause them to spend enormous amounts of time "Fixing" it. which is some thing that I have a good feeling you will inevitably end up getting stuck in which will eat into the time better spent making the game itself. now to wrap this up I must provide context to my thoughts written above and that is the art itself is secondary to the game play and story in my personal opinion which will definitely not be everyone's opinion. at the end of the day I like the art but I would really like more game play and story first with the art being a nice treat after the fact. like a house, you have to build it first before you decorate it, because you can't cook without a kitchen and you can't hang paintings without a wall.


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