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Poll #346 - The Tile Saga Continues!

🕑 Added 2023-06-11 19:08:59 +0000 UTC

Comments

Dr. Feargood

I like James Munnnerlyn idea above. This could lead to multiple room types with different interiors on each card. Circle room could be a square on one side or a narrow hallway leading to another tile. I do like the new wall hangover as well.

Moe Stachio

8x10 would work great because you can always lay them on a table grid and extend hallways to make them connect in different ways/orientations. Which adds to the value and versatility

James Munnerlyn

6x6 cards, any rooms, features requiring bigger user 2, 4, or 8 of the 6x6 tile cards to make one big tile. When you draw one of those from the deck, it should come with it's mates to make the space. Then every thing stays good with the squares and you can get your bigger rooms. But that all depends on how the tiles get laid down.

Either would be fine, but I would keep them a square 6x6, 8x8, 10x10 so they can be turned in any direction. I like the idea of 10 foot hallways but at times 5 is good but that could be adjusted in game on the tile itself.

Tony Calder

As I play most of my gaming online, having the larger tiles gives me more options.

Shawn Porter

I like the 8x10 so it doesn't waste paper when printing.

Mark Adams

Do 8x10 and when you need square rooms make them 8x8 in the middle and you can lay another one over the edge row.

If 6x6 is the biggest square then that would be my vote, 8x8 or 10x10 would be better but it sounds like they arent currently an option.

James Tindall

Need to keep it square, 8x8 or 10x10 preferably. I voted 6x6 because it is the closest to what I want. :P

Yuk Lau

I like the option for 8x10, since this can also be printed out for use in IRL play as well as VTT.

Canyon C Cappola

Squares. Larger are better. 8x8, 10x10, 12x12. Rooms for actual combat

Frank Moore

I prefer them square so that I can mix and match.


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