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Poll #313 - What's most important for a Player's Guidebook

🕑 Added 2023-02-15 22:26:25 +0000 UTC

Comments

DM Dave

I think those are cool rules

Damian Lee

While I agree with the current consensus, I play with a smaller group (often just the two of us) so almost always use sidekicks/followers; if I had an extra choice I would have picked this!

virtuadept

To me a player's handbook for 5e should be about all the player-facing content. Classes. Spells. Feats. Things that make their characters more powerful as they go up in level. Since you are using 5.1 SRD, you do not need to reprint things like the basics of character creation, combat rules (other than new options), gear and equipment (again, unless it's new stuff or stuff unique to Helkara), or general "how to play" advice. If you did want to post something about the "OSR" version of the character creation, you could, but honestly I would leave that as an online PDF until you have enough content to put it in its own book. I think that could be a great book to put out later that has basically "Helkara Hard Mode" and is OSR and gansta. It could have lots of cool new classes (archetypes) and spells and stuff that only fits well into an OSR version of the setting.

DM Dave

Fortunately a lot of the books will cover that. My aim is to make this most fully immersive and detailed world since Forgotten Realms

I enjoy actual role play more than just adventuring. Anything that give my players reason to roleplay more and engage the world during downtime or traveling and do more than just rolling to hit is my best friend. When it's there for them to keep in the back of their minds rather than me.pokjng them to do it is awesome.

Frank Moore

FWIW, I feel "Character Creation Rules" encompasses classes, races, and backgrounds which is why I voted that way.


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