Map Set 37 Gold (Magma Sanctuary and Green Haven)
🕑 Added 2022-12-17 07:40:20 +0000 UTCHere's our newest map set with two new maps!
The first map is Magma Sanctuary [40x60]:
The old medieval church was surrounded by a sea of lava, protected by a malevolent force that had claimed it as its own. The force had twisted the minds and bodies of the villagers who had taken refuge within its walls, turning them into ghosts that haunted the church. Those who dared to enter the church were driven mad by the horrors that lurked within, their minds shattered by the unspeakable knowledge they encountered. It was a place of great horror and madness, a place that should be avoided at all costs.
Encounter Ideas:
- An ancient monk sect is interested in hiring the party to retrieve some arcane scrolls that had been left behind in the church when they fled the grounds. When they arrive, they find the church is guarded by constructs infused with ghostly spirits.
- Undead elves are found wandering the area around the church, victims of a powerful wizard that had cursed them ages ago. The party will receive the blessings of elven spirits if the undead are freed from their suffering.
- Magma golems inhabit the lava. They are servants of a nearby dragon and know the location of its treasure hoard.
The second map is Green Haven [35x50]:
This botanical garden was created to protect rare and exotic plants from the devastating floods that threatened to drown the kingdom. Using ancient magic and the help of powerful earth elementals, a massive wall of stone was raised around the garden and imbued with protective spells. The garden became a popular destination for those seeking shelter and a symbol of hope in a land battered by the elements. Today, it stands as a testament to the power of magic and the indomitable will of nature, offering beauty, tranquility, and solace to all who visit.
Encounter Ideas:
- A thief has stolen a rare and valuable plant from the garden and the horticulturists are offering a reward to whoever can find them and return the plant.
- One of the trees in the garden has been struck by an illness or curse. The adventurers must investigate and find a way to save it before it's too late.
- Some fairies have taken up residence in the southern island and refuse to leave. The party must find a way to remove them, preferably peacefully, but by force if necessary.
Thanks for your support! The post for the next map set's prompts will be up soon.