Map Set 41 Gold (Corrupted Forest and Tannery)
🕑 Added 2023-03-01 06:25:10 +0000 UTCHey all!
Off the top, I have to apologize for the lateness of this map set. I had a pretty rough month personally that really diminished my enthusiasm to do creative stuff in general. First, I lost one of my puppers, Star, at the ripe old age of 15. If you have any furry (or not furry) friends, give 'em a big hug! Second, I had some health issues that were severely impacting my sleep and basically turned me into a zombie during the waking hours. It was miserable. Gladly, I'm back to getting decent sleep which got me hyped to return to creative endeavors.
Anyways, enough with the excuses, to the maps!
First we have the Corrupted Forest [30x50]:
In the depths of a ravine lies a creepy forest, where even the bravest of souls dare not venture. The mist is suffocating, and the trees are twisted and gnarled, as if they are reaching out to ensnare any unfortunate traveler who happens upon their path.
In the center of the forest, there stands a dilapidated house. Its roof sags, and the windows are boarded up, as if to keep something inside from escaping. The walls are alive with a malevolent energy, emanating from a pulsating mass of dark energy inside the house. As you approach, you can feel the corruption seeping into your very being, and you know that you must turn and run, before the forest swallows you whole.
Encounter Prompts:
- The Cursed House: Rumors abound of a dilapidated house at the heart of the corrupted forest. As they explore the house, they soon realize that they are not alone, and an ancient curse infects its walls.
- The Ghostly Maiden: A ghost is said to haunt the forest and the adventurers are hired to put her spirit to rest. As they delve deeper into the forest, they begin to realize the ghostly maiden may not be what she seems.
- Missing Explorer: The party has been hired by the Wayfinder's Guild to locate a renowned explorer, Reginald Thornhill, that has gone missing somewhere inside the forest. As they search for clues they learn Thornhill was searching for a powerful artifact hidden causing the forest's corruption.
Second is the Tannery [25x30]:
For generations, the Tanner's Guild has been an important part of the town, producing high-quality leather goods from a variety of hides. The guild's sprawling complex houses numerous dye pits, tanner's tools, hide racks, and living quarters for guildmembers. They take pride in their work and are known for their ability to create leather in a rainbow of colors.
However, rumors persist of dark magic being used in the dyeing process. Claims have been made that the guild made pacts with unsavory characters to obtain exotic hides. Despite these rumors, the Tannery Guild remains integral to the town's culture, producing leather goods highly sought after by nobles and merchants alike.
Encounter Prompts:
- A Dark Pact: The guild master has been acting strangely of late and the sheriff suspects she's been involved with a secret cult of dark wizards. The adventurers are hired to uncover the truth and put an end to the guild master's dangerous dealings.
- Haunted Hides: Vengeful animal spirits haunt some of the drying hides causing havoc among the tanners. The guild will pay dearly for the issue to be resolved, either defeat the spirits or find a way to drive them off.
- Ooze Invasion: Various colored oozes have inhabited the dye pits and the tanners need them removed. Each ooze should have a special effect related to their color that occurs when they die. Green makes a healing burst, red explodes, yellow shoot lightning, blue freezes, etc.
As always, thanks for your support! It does mean a lot. Next set will definitely come a lot faster than this one. I'll be posting the next map prompts thread tomorrow.