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Map Set 51 Gold (Thieves' Guild and Volcanic Forge)
🕑 Added 2024-01-01 06:30:29 +0000 UTCHappy New Year everybody! I hope y'all have had a good holiday season, enjoyed good food and drink with friends and family. Maybe even played some games!
Here's our newest map set with two new maps!
The first is the Thieves' Guild [30x42]:
Below the city's bustling streets lies the Thieves' Guild. In this subterranean hideout, acolytes undergo rigorous training in the art of stealth and subterfuge. A close entrance grants swift access to the city's sewers, ensuring both escape routes and covert entry points. Nearby an exclusive tavern provides plentiful ale and sustenance to members of the guild.
Further into the covert enclave, living quarters provide refuge for the guild members, where their daily lives seamlessly intertwine with their clandestine pursuits. The chambers dedicated to the master thief reinforces the guild's hierarchy, a domain where only the most adept practitioners ascend.
Across a hall to these quarters, a crafting area hums with the industry of alchemy, forgery, and gadgetry, where tools of deception are meticulously fashioned. Adjacent to the crafting area, a thriving mushroom farm sustains the guild's clandestine community.
Hidden within the depths, a secret teleportation chamber allows guild members to traverse great distances in the blink of an eye, further securing their elusive reputation. Finally, at the heart of the Thieves' Guild, lies the impenetrable treasure vault, containing the amassed wealth pilfered through countless exploits.
Potential Encounters:
- Intricate Heist. The guild assigns the party a high-stakes heist job within the guild itself. They must navigate traps, bypass guards, and retrieve a valuable item without alerting the entire guild.
- Sewer Ambush. While exploring sewer entrance, the party encounters a group of disgruntled thieves who were expelled from the guild. Wanting to leave no witnesses they ambush the party.
- Training Session. As the party explores the training area, they stumble upon an impromptu combat session between two skilled guild members. The trainers, however, mistake the party for new recruits and insist on a trial by combat.
The second map is the Volcanic Forge [40x40]:
In the caldera of an ancient volcano, molten veins birth the breath of creation; the Volcanic Forge stands—a crucible of power, purpose. Hewn from stone that breathes fire, this sanctum of industry, arcane mastery rises above a sea of liquid fury, foundation firm amidst elemental tumult below.
Within, a colossal magma forge pulsates with rhythmic heartbeat of Earth's molten core. A stairwell, wrought in sturdy stone, leads seekers to a crystalline sanctum where the essence of arcane might resides. Stairs further on unveil a repository of ancient tomes and scrolls, surrounding chambers where raw materials repose in silent readiness.
In a crafting room, artisans toil amidst dance of embers, shaping metal, stone with practiced hands. Elevated walkways, precarious in construction, link the outer structures to fractured circle—a breach in a once-solid pathway, perilously suspended above fiery abyss. This broken conduit challenges those who traverse its treacherous span.
Above the roil of magma, dance of flame, a living quarter perches, offering reprieve to those who master forge's secrets. Yet, even within these chambers, the specter of disintegration looms, pathway sections crumble, leaving gaping voids threatening unwary travelers.
Potential Encounters:
- Elemental Imbalance. The forge's elemental balance is disrupted, causing erratic surges of fire and earth. This imbalance affects the stability of the entire structure. Players must explore and restore harmony by activating elemental controls to prevent a catastrophic collapse.
- Obsidian Golems. Deep within the forge, players encounter golems made of hardened obsidian, animated by the intense heat. These formidable creatures guard a cache of rare magical materials needed for powerful enchantments. Players must decide whether to confront or find a clever way to bypass them.
- Temperamental Forge Spirits. Mischievous spirits inhabit the forge, influencing the temperature and properties of the molten metal. Players may need to negotiate with or outsmart these spirits to ensure the successful completion of a crucial forging process.
Thanks for your support! If you have any suggestions or ideas for future maps add them to the sticky thread and we'll put them in the next poll. And again Happy New Year!