Public tech-demo release
🕑 Added 2017-12-21 17:06:40 +0000 UTC Greetings everyone! Our patreon is finally launched and with it we publish our first tech-demo we were creating from scratch for 2.5 months.Demo contains: 3 locations, 1 companion, 1 sex scene, 1 short quest, and some extra NPCs to talk to.
Keep in mind combat is in very raw shape, due we couldn't polish it in such small time window so we added optional "skip combat" button if you don't want to go through it.
If you like this demo potential and want to support our work, please consider pledging to our patreon.
5+usd pledgers this month will be able to vote which companion would be made next!
Comments
Valaska
An android version isn't on the cards at the moment... We won't rule it out, but some of the controls we have would be very awkward on a mobile client. We'll continue to discuss it after we have built out core architecture for the PC/Mac/Linux clients and are at a point we can comfortably explore this option. We here very much appreciate your interest and hopefully we can do something in the future.
Valaska
Howdy, Valaska here. We've heard your suggestion and we'll be making a 32bit client, there will be an update to the public demo if not next public demo then hotpatched later.
Could you create a Android version? Pleaseee!
do game with 32 bit system please. i realy wont play on your game but cannot =(
Team Dead Deer
For anyone having this issue, your download was most likely interrupted, and the archive is incomplete. Please download the game again. - deck
Hi, I seem to be having an issue; when I try to launch the game I get the following error: The code execution cannot proceed because UnityPlayer.dll was bot found. Any help would be appreciated. Thank you.
Team Dead Deer
Yeah, we had other reports from mac users about this. For now no clear solution, sorry. - Arbuz.
unfortunately I'm unable to open the mac app. `open PriceForFreedom.app LSOpenURLsWithRole() failed with error -10810 for the file .../PriceForFreedom.app.` Any tips?
Team Dead Deer
Good point, added Linux and Mac builds!
Very impressive. I will most likely be adding a little something to this from january onwards.
TTIO
Enjoyed this - would you be willing to do a linux/mac build? A couple of small bugs for me but I can't tell if they're due to wine or the code :)