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Sprite scenes VS Regular scenes

🕑 Added 2025-03-26 14:52:36 +0000 UTC

Comments

bbb233

The sprite scenes are great, I hope the production team can add other character scenes, such as Shaman.

Datbop

Sprite scenes are good, and I don't mind their inclusion. Regular scenes are always going to be better because of their obvious increase in production quality and detail, but I think having sprite scenes interspersed amongst them strikes a good balance. Not every romp needs to be a long, drawn out, intimate thing.

Gabe

I have considered unsubscribing from the patreon due to the increasingly numerous sprite scenes and the lack of normal scenes. I'd much prefer no more sprite scenes, which I think add very little to the game and the time and resources go to normal ones.

Jawn

Indeed, all very good points made from the earlier comments.....maybe we can have a repeatable sprite scene for a certain demon :D. I'd also like to thank you guy's for putting the effort you do into this game. The story is actually interesting and the gameplay is fun. Not to mention the excellent artwork all around.

BritAnon

I concur with what's already been said. The regular scenes are best for when there's a proper dialogue between the characters or if it's part of a major story moment but for repeatable quickies with little to no dialogue, sprite scenes are great and probably a more efficient use of time. Getting to see the animation happen in the actual overworld rather than in a pocket dimension like the regular scenes is also a major benefit in my books, and probably my favourite thing about sprite scenes.

Strategist G Bu Shi

Regular scenes can make for intimate moments, while sprite scene can be as repeatable quickies.

r00d_d00d

Regular scenes are almost always going to be a much more immersive and intimate experience when compared with sprite scenes. However, I believe sprite scenes have an important place as well. I thought that the latest beta showcased some real potential with sprites; offering a bit more dynamics to the player in their point and click world. I'm near certain that there is a perfect ratio between the two that the team will figure out with more time and implementation.


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