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Defiant Explorer from patreon
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Working Speed, or “Why So Damn Long for Just a Text-based Game?”

🕑 Added 2024-11-12 11:07:08 +0000 UTC

Comments

Defiant Explorer

Yeah, I really forbid myself from bringing up this topic here. People don't come here for this. But thanks anyway. Let's just hope that nothing of, ahem, last resolve won't fly here or anywhere else.

Lonely Wolf

I see what you mean about this node and its various branches. In any case, all this clearly doesn't make your job any easier!&! Well, I'll stop bothering you with my compulsively curious questions and let you get on with the work (for now; hey hey!). Anyway, good fortitude to you D.E., for your work yes, but also for "your working conditions" which are really not optimal and which you've been enduring for nearly three years now... (For my part, I still regularly follow the sad "news" from your country and I sincerely hope for all of you that this madness will stop as soon as possible). Ok, I stop here, since I know you don't like to discuss about this topic, and I too understand that the Patreon of the game isn't the best place to talk about it. So see you soon, and as usual take care of yourself just as much as of your relatives and friends. [^-❤️-^]

Defiant Explorer

Oh, I'm sorry to hear that. I hope everything ends well. As for the update, yes, technically it will be like 1.69 + 1.7 together, if not more. But I suspect it will feel less in-game in a single playthrough. To summarize, the roughly 300 pages of the draft give the approximate value of one update that were before. However, the second 300 pages, are all variations of Selene's possible sexual activity, where, it will still only be possible to “pick up” some scenes. However, if someone decides to replay once or twice trying different branches, yes - this node in the story will be one of the most variable in that sense.

Lonely Wolf

Ah, all right: thanks again D.E. for your (always very detailed) explanations! And indeed, I hadn't posted any messages for a long time cuz to be honest, I've been having family worries (nothing too serious, fortunately, but yes, inescapably it happens sometimes...), and so it monopolized all my attention lately. Brief; getting back to the game, I was just wondering if this 1.8 will be of a "size" comparable or upper to the 1.7 (1.69+1.7; you see what I mean)?-🧐-?

Defiant Explorer

Thank you. It's been so long since you've written, I was even getting a little worried. That said, you've probably liked all my comments in one particular place and now you just don't have anything to set like to there anymore xD But more to the point. Speaking of 1.9, so far, it looks just like the standard size. Moreover, I can say that if nothing changes, structurally it will look like a straight line between two points and such a long curve between those very points. So it could be “skipped” along the short straight line (with checks or probably one morally complex decision) or be traversed along that long curve, which would be the main part. In theory, there's nothing in there that can get beyond the notional 3 months of work. In theory. I've been wrong before. So... But 2.0 will probably also be very big and long in development. It's the end of the chapter where all the unfinished stuff will have to be finished. Like situations with Cadonis, and Meralion, and Sargon's book, and the first stage appearance, and lots and lots of other things. Plus, some stuff that's probably pretty secret ^^ But for now, I need to finish at least 1.8 xD

Lonely Wolf

Hi to you, D.E.! [^-🤘-^] Glad to see you're doing well these days, and that your determination to take the game to the upper level remains at a particularly high level!-👍-! Well, personally, I don't mind the massive updates (or rather, I maybe should say: the waiting time between them), but I don't think that my dear pals who follow your game may they all agree with my opinion... Perhaps that for the future 1.9, it would be better to go back to more "classic" delays?-🤔-? Like (for example): an update every three months or so? It's just a suggestion, huh;-😅}. Anyway, it's you and only YOU who's in charge here, and of course I can understand that sometimes things get carried away from the initial plans, then take on an inordinate scale, as appears to be the case with this VERY desirable version 1.8!!! Be well, my friend. [/-🥲-\]

Defiant Explorer

Well, I could do updates once or twice a month too, but they'd be... tiny. Like, talk to someone, do a thing or two, that's it, end of this “update”. It would be even profitable for me that way (more frequent updates = more attention to the game). Except I highly doubt most players would like such tiny updates.

Eivind Petersen

personally I find it quite impressive that writers around here manages to send out an update once (or for a few even twice) á month, as most of you dont have writing as your main occupation

Defiant Explorer

Do you mean the structure of the draft? Well, usually all the scene options are written there, with options for each line or action and navigation via ctrl+f on those lines (I mean the ones at the bottom of the game, player selection options). So, in the engine itself, I usually just input the finished final version. Not always, but it happens that during testing there is a feeling that something is missing, one more dialog option or description, then I add them directly in the engine, skipping the draft stage. Sometimes such "additions" are quite extensive. But in general, this is the exception rather than the rule. I feel much more confident when I know in advance exactly what scene I'm adding to the game.

Defiant Explorer

Just trying to be honest. I don't think there needs to be a capital letter xD

Chien_perdu

Thanks! So do you write out every option at the start or do you add that in at a later stage?

Exalted Text

You speak the Truth.

Defiant Explorer

Well, I've described the stages that I make sure to go through and never skip. However, I usually do it in sections - write a scene, translate it, put it into the game, and test it. Then the next one. But sometimes, like with the current update, it doesn't really work out. There are very long and interconnected sequences of 100 or more pages that need to be linked together. And for that, you need to prescribe them in advance.

Defiant Explorer

Seriously? Huh. I have no idea what I'm doing. I just try not to ignore people, and at least once a month inform them about what's going on through the walls of text. I keep wanting to make it shorter somehow, but it's not really happening.

Chien_perdu

Thanks for the informing update! I guess that's the consumer brain: you want the cool stuff and you want it now and if you don't know how it's made you tend to underestimate the work. Of course it would be possible to churn out quicker updates but that would only be possible if you didn't do all the testing and editing and would just publish whatever you wrote once. There are creators out there who do this, but that's not the reason I (and I guess other people as well) support you. Inner Empire is the best in its genre imho and that's because you are doing a great job at bringing a world to life. I don't know how many times I played the game but yet I still discovered something new the last time I gave it a go. And for the quality you are pretty fast. I mean if we take a look at Female Agent which I think is kind of similar - you both understood that small, sometimes inconsequential choices are extremely important to make the player believe they have agency - is delivering less updates than you (I think the last one was that bonus mission?). Of course I also would like even more updates but that's the price for quality. Inner Empire inspired me to try myself at creating games and so I know how much work and hard to undertand coding can be behind a seemingly simple line. As a newbie can I ask why you are first writing pages upon pages and then you implement them into twine? Isn't that difficult for implanting branching and looping paths? Because I just jumped in and starting to write in twine with just the outline in my head. Although I haven't worked on it for quite some time, so maybe it is a bad process... Anyway would be intersting to hear your thoughts.

Boones

Thank you so much for keeping your fans in the loop. Many other devs. could learn a lot from that. In case you care I've actually recommended your Patreon to other developers of adult content (mainly novels) as an example of how to run proper fan involvement.

Defiant Explorer

Thank you. Although I am quite grateful to these pirate sites for their existence. They do major promotion. I mean, most people find out the game exists because of them. As for the post itself, I have a very practical purpose, (and frankly confess to it). The next update will be so big that it can basically count for two normal ones (the same +/- 300 pages each). But such a long time for development tests the patience of the audience really hard. I know this. So I thought it was important to give some explanation as to why things are the way they are. And those unnamed virtual “critics” are just an excuse.

DamnedFrog

Unfortunately, lot of people don't understand all the work required to create a game. And the worst is that, often, the ones who complain don't pay for the game but get it for free on some pirate site... And of course, they never create a game, or anything for that mater. As we said in French "la critique est aisée, mais l'art est difficile" = criticism is easy, but art (aka the action of creation) is difficult. All of the indie dev have my utmost respect.

HarleyQueen

Well you won't ever lose me as a fan. I will always stay until this story comes to its natural end. 🥰

Defiant Explorer

You're too kind. I'm actually worried. The next update is going to be very big indeed. And I don't want to lose my audience while I'm bogged down working on it. I just hope the result will please you all.

HarleyQueen

The dedication to this is unbelievable. You are truly a legend! 🥹


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