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Side-Write: Better Ways to Die

🕑 Added 2021-12-31 22:38:15 +0000 UTC

Comments

Lithier

It's our fear that defines how we live, so to understand how a society would develop (or an ecosystem, for that matter), we have to understand what's it's afraid of, which requires a deep understanding of the morbid details. I want to understand my options for this world and what would logically occur as a result of the known factors. Would these factors shape civilization in a particular way, or maybe even make it impossible? Would it trap us at an early level of development because large cities would be unsustainable? I tentatively like the idea of at least having "civilized" people around to interact with, whether the game will see the player going into their territory or only in the outskirts at best. There could certainly be difficulties entering a city as such a wild creature, but that also depends on how these people would respond to "monsters" like the player character to begin with. I didn't particularly intend to make this morbid, but it's important to me to understand the factors going into building this world so I can make a world that doesn't suddenly "not make sense" when you get to a certain part of it. Or at least minimize the chance of that!

Pangolinasaur

You're pretty fixated on morbidity and civilization. Is there something wrong with the foundation of how you built your game? Is there a backdoor to this thought process? It sounds like you want to implement a civilized area in the game. I would suggest that the "wild one" chimeras may have trouble operating in a civilized area. On the other hand, if there is a biological filtration function to death-by-chimera, you may have built a setting where a demon stalking the halls of the local hospital would be celebrated... as long as they're merely a lethal demon and not a raping demon.


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