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FNWF 2 - Update and Root Cause Analysis

🕑 Added 2021-12-26 01:11:13 +0000 UTC
FNWF 2 - Update and Root Cause Analysis

Comments

Dr-Black-Jack

Thank you for your comprehensive input. To elucidate your inquiries, yes the minigames are very much a necessary component to the game as we do feel it will help flesh out the characters far better than before. This is a component of story element more in telling how the night guard interacts with them that overall adds to the initial impact and enjoyment of the game as a whole. While we are aware that most FNAF games are very simple affairs, it was largely a desire to do better than that which lead to a number of decisions including the expanded roster and DLC content. Following the feedback we received from the last game, it was literally these sort of things which were most asked for so we decided to implement them for the sake of our fans. That does send us in the direction of ultimate custom night which is probably a reasonable long term goal. While we also do respect that there are others who may feel that they would prefer more frequent smaller projects to be put out in future, we will try to establish a greater balance between long and short term titles based on the total amount of input we receive.

AlextricBunyip

So with the minigames being the primary reason for the delay currently I do have to ask if the minigames will bring any game changes with them, a sort of "beat this minigame and you unlock toggles that could make the nights easier" sort of this, because, imo, if they don't I'd say delaying the game further feels like the wrong choice. I know with the holidays having happened those likely delays everything for everyone a good bit but having what I'm interpreting as the just this one aspect being the main reason for another delay; and an unknown time delay at that; as well as if a dedicated pixel artist is hired on it makes me think the game could potentially be delays until maybe February or March, and having it be delays that much longer feels like it'll sap a lot of the patience for some people. The other thing I disagree with is the whole dlc aspect of this as that feels like a total misstep. The reason I say that is due to the general nature of how the FNAF style games go and my general feelings from the demo. From the demo what I can see is that the full release is going to have 12 different characters all with a unique mechanic to them, and just from that front the game is already going to potentially feel a bit bloated and maybe even a bit feature-creep-ish depending on how used some of the mechanics are, and adding even more characters past 12 feels like just a step in the wrong direction and heading completely into feature-creep territory. The other part is that with FNAF style games they tend to already be extremely short lived each release, sure there might be some updates here and there for balance things but they tend to be very short lived and it feels like trying to, almost pad out the longevity of it feels like you're either trying to convert the game into an Ultimate Custom Night scenario. Just my own thoughts on this really but to me it feels like a misstep overall imo.

Dr-Black-Jack

The demo isn’t updated yet. We will go for the full release when it is ready as explained in the post

wuud gs

Where is the update file?

Scryer

Thanks for the update, mate. Seriously, it's nice to know what's going on from time to time rather than hearing nothing. Still very much looking forward to the final product, but am curious if the background might change as more nights are completed.


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