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The weirdest flex, or in bits or not in bits.

🕑 Added 2024-04-10 21:55:07 +0000 UTC

Comments

Naughty Road

Cheers, and thank you. Yeah, there's plenty of potential for messing things up, but the gains in flexibility and reusability is indeed great, and luckily, ren'py offers a lot of options to ease implementation.

lukumo

In my opinion, the biggest advantage of "sprites" is particularly evident in replayable scenes, because we can use different clothing options for each character, for example. A naked character is created as a skeleton, and different clothing options are created (I know a game where there are up to 96 options for some scenes). This saves a lot of memory compared to full-scene renders, gives variety and reduces the size of the game. All the options are controlled by the random generator so you have to play several times to see everything. But there is a hitch in the programming, it is complex and a potential source of bugs. I think you're doing it right and taking full advantage of sprites and full-scene renders. Thank you for the wonderful explanation of how you work.

Naughty Road

Cheers, Nic! Glad you found that interesting.

Nic

What an epic exposition! Starting with a concise description of the "two ways", you move on to your third, and sensible, way. Hybrid is an overused word these days but is very applicable here. I still have to go through it again as I'm sure I missed a lot. And those fabulous examples will make it so much easier. Many thanks.

Naughty Road

Cheers, I will.

Ray Provencher (Razor McBlade)

I have played many VNs, different formats and even engines. From Honey Select, to Unity to Daz. I have played sprite and full renders and have enjoyed both. I have even dabbled in trying to create them myself. The work involved is very intense, no matter the way it's done. However, I love your style and I think your vision is stunning. I echo what many have said, it's all about the art itself. Both styles have had good and bad art made. I wouldn't change the style of LomL for anything. Keep up the great and hard work.


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