act2 zero-version development build
🕑 Added 2020-06-29 22:50:16 +0000 UTCHi guys,
remember this is a development build, zero-version, it is not even ready to be called version1. Not even save / load function yet, so keep it in mind if you decide to play it.
A lot of game play here will be very repetitive because we simply don't have enough content to fill Casey's waitress work with different events yet.
You can find newest walk-through here <click>
Right now development build is available for windows, android and mac versions
What's in the zero-build:
- Game intro, that starts pretty much where act1 ended and sets initial goals for girl's story in act2
- Basic Vault shifts mechanics, default / starting events with patrons during Casey shifts
- Full implemented story leading to 'Special Care' scene
- Very basic shop & food mechanics, as well as some basic NPC characters schedules
- 4 main locations: Vault, Home, Gym, Grocery (sketch). Some are set up, but not functioning right now
Comments
leave2gether
thank you, I added it to my bugs list. Hopefully I can replicate it too to make it solved before v1 is out
Knickie
I was able to replicate the bug. After talking to Tuna (!) the first time (her ordering drink) I clicked on her again. The characters vanished, the buttons became "unclickable", and also the clock jumped to Friday 4:00 PM (that might've something to do with it?).
leave2gether
we're working over some music ideas right now (very early stage yet). Using space to move dialogue is nice, I can add that
scales
i updated my comment with some first impressions and thoughts accidentally pressed Enter and sent only first line
leave2gether
thanks :)
scales
Great work, especially considering the fact that is build 0 :D but i have to say, controls arent very intuitive. for example i got a little bit stuck at beginning trying to leave the Vault by clicking on exit door :D buttons of the right middle of the screen was a mystery to me until i noticed time passing when i click one of them. not sure if second button should do anything in this build. dont know how to help users with control, tho. also a little annoying that i need to tap on dialogue to move forward. it's will be great to use space button and/or enter to skip floating letters and start next part of the dialogue/scene some music will be great, because until first audio dialogue i didn't expect any sound from game. glad i used my headphones :D overall grats on first release, cant wait for next ones!
leave2gether
thank you!
Seagon
Congrats on the first build, it plays nicely so far though it took me a moment to find out you can pan from side to side. Keep it up!
leave2gether
thank you! Thank you for the feedback. I'm not sure about arrows right now - I'm still learning how to make the difference between mobile & pc, but we will check into this after v1. Regarding highlight / popping up of objects - I think we will do something like that. Just need to check if we have all the assets we need to do it
leave2gether
'Close' you mean quit, right?
leave2gether
Dave proposes some drinks starting from 18:00 (I'll change it to 16:00) and there you can choose coffee. Ok, I'll check how to make fridge faster
leave2gether
oh wow, that sucks. After talking to Tuna, I guess? Were you able to replicate this bug again?
leave2gether
thank you!
leave2gether
did you follow the walkrthrough? First you need to get the job, then talk to Tuna on Thursday (after serving her) and ask her about free drinks. Next talk to Dave after shift and ask him about free drinks - this will unlock them as option to end shift
Alex
Congrats on the early build, looks good. I will drop stuff like suggestions and possible bugs in this and maybe other posts. Hope you keep up with the good job. Scrolling the Vault scene from side to side is not very intuitive on PC build, maybe add arrows next to the text box? Clickable stuff on the screen is not very visible. As a P&C enthusiast I don't mind, but not something I want in this kind of game :D highlight and/or object popping (slight zoom) would be appreciated. All for now <3
Knickie
I like the new UI-design! A "close"-button would be helpful, though. Find myself often opening the maps, when all I wanted was to close the stats.. The characters look beautiful too! I found a bug, though. After the Thursday shift, after I talked to Luna, when I swipe to the right suddenly all characters vanish and clicking any button has no effect. I have to close the game and start all over.
DanishGuy37
I mean feels like you first select food, then you have a continue, then you get stats of what left in fridge amounting to what feels like 3 clicks. I would like could just click snack like old model, have stats fixed on what in fridge, having it take that long to grab meal if it's a daily routine feels a little frustrating. I have not notice him being able to sell coffee when your shift is about to start, only see start shift option. As for getting back at Tuna not entirely sure, not really a good idea guy :D
Good job.
Potatobrain
Can't get "Free dinks" as shift option.
leave2gether
login and save / load doesn't work. I will remove login in v1 to avoid confusing everyone, sorry
leave2gether
There are some issues with that, but we will consider this idea, thanks!
leave2gether
1. Fridge you mean like feeding Casey every day? 2. Dave should be able to sell coffee from 18:00, I should probably change that to 16:00 :/ 3. I think this is a good idea to add nap removing tired condition as well 4. How do you think Casey can get back on Tuna? We don't have this part written yet, so feel free to share your ideas :)
leave2gether
thank you! :)
Won't let me log into my patron
ATLien
If clickable objects could glow or be highlighted when the mouse hovers over them that’d be a nice addition too
DanishGuy37
Overall I like the change, but there a few things I really don't like. 1 is that you have to click so many times on the fridge, 2 is that sometimes Dave suggest you need Coffee but you can't buy coffee from him seems just silly to me. 3 is that I don't get you have to sleep like 12 to 24 hours to remove double tired, should be enough to just nap before you go to work if you wake at 8am in my opinion. But looking past those two things I like it overall, kinda hope we get some options at getting back at Tuna.
Liking the direction it's going in, the character design and animation are top notch keep it up.
leave2gether
okay, I added it, but no idea if it works. So you tell me
leave2gether
just to clarify - you do see the button on the bathroom door, but when you click on the door just nothing happens, right?
Can only click on fridge and bed. no option for bathroom.
leave2gether
hi. there is no save / load and no login implemented yet. We will be working to have it in v1 next month
leave2gether
there is no save / load and no login implemented yet. We will be working to have it in v1 next month
leave2gether
what happens when you do? Or just nothing happens? Can you click other interactive objects (fridge, bed)?
leave2gether
Can you please try this manual: HOW TO RUN APP ON MAC Here is the workaround I've got from one my patrons: Unzip the file so that the projector app (shown as a file that has a an icon with a white ‘f’ on a red square) is extracted. This is where the work around starts. Usually you’d double click this to start the app, instead you need to right/option click and select “Show Package Contents”. Finder should then open up the application folder and inside you’ll see one item named “Contents”. Right click on this and select “Copy Contents”. Next go to your desktop or any other folder you’d like to run the app from and create a new folder. You can name this anything you like, but for sake of argument let’s call it “leave2gether”. Once you create the application folder right-click on it and select “Paste item”. This should duplicate the “Contents” folder that you already copied from the original app folder into this new location. The last step to do after you’ve copied the “Contents” folder over is to rename the new “ leave2gether” folder to “ leave2gether.app”. Adding the .app extension will prompt OSX to ask you to confirm that you want to do this (it will change the folder into an app package). Click yes. Now the icon of the “ leave2gether” folder should turn into the white”f” on a red square. (Sometimes you need to drag the application thumbnail around a bit for it to refresh). At this point you can now double click on the application icon and it will run!
leave2gether
thank you! :)
leave2gether
none of that is implemented yet, sorry. This is a version taken in the middle of development to show some work in progress
unknownsecretz
Having problem logging in to patreon account, enter just brings me down to write more
BlowUp
The game is awesome bud how do i save on android?
Hi cannot click on bahtroom on mac
Way3fopo
linux build? Is it planned?
Nes27
is the save and quit not in this version? had to bring up my task manager to close the game. Also the login function doesn't work for me, i don't know if it was implemented in this version.
scales
hello. cant open on mac os 10.15.5 :(
Valaska
Woot, looking forward to seeing what you guys have done!
Patron of the Strange
As someone who started following and supporting you somewhat in the middle of Act 1 it's really something to see the first steps of Act 2 coming to life. Outstanding as always L2G
leave2gether
I hope so too :/
Dear Leave2gether, I congratulate you on the opening of the second act, I hope this act will show us many fascinating scenes and quests!