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๐Ÿ’ป Game Development Update - Big Update April ๐Ÿ’ป

🕑 Added 2020-04-12 20:02:52 +0000 UTC
๐Ÿ’ป Game Development Update - Big Update April ๐Ÿ’ป
๐Ÿ’ป Game Development Update - Big Update April ๐Ÿ’ป
๐Ÿ’ป Game Development Update - Big Update April ๐Ÿ’ป

Comments

JoeS616

Seems promising! keep it up with the good work guys!

If you can have an orgy between COM3D2 (concept/theme), Sim4 (sandbox), Skyrim (modding protential), and add a little bit of cuddle/kissing with a buttload of animation/customization then this game will be the best orgy you ever have!

Neko Chaos

alright, sappyness inbound. This is not purely for relationships, but i think its a nice idea. A cuddle button, hear me out on this. After the 'fun' is over, instead of just leaving them sitting there with their junk hanging out hit the cuddle button and they do what it says on the tin and you can pick something to say 'I love you, that was great, ect" it could be tailored to personality type. it could even work on none sexy time to raise the relationship. Expanding on Sibyl runner's idea, actually plan a date. They like animals, plan a zoo trip in advance, they like nature, plan a hike. concert? buy concert tickets. You would have to remember that you set it up or just auto do it, You could also buy items to enhance the experience. Also sexy times could occur. a final idea is what i call 'makeout ddr' take a guess what that would be. just for god sake give us some good make outs. if they like it loving do that, they like hard core, go hard core. Also had a stupid funny idea, don't crash the car when getting a driving bj would hilarious.

BRS

The "pose editor" and "sequencer" from TK17 (Sexvilla2) is something I wished Illusions games had featured for years now. To me these two features are the most overlooked & needed ones in Sexsim games, to the point of quickly losing interest in any game lacking them. Honey Select: Having endless character customization options is fantastic, it's essential, but at the same time my gorgeous models have only got 40 or 50 (boring) sex poses to choose from, every single time I play... you know what I mean? Those pose editors & sequencers elevates that ancient & outdated Sexvilla2 game to something I can mess around with all year long. = REPLAY VALUE.

Nice demo, seem promising. Continue like these guys !

Jonathan

You know how with Illusion games most of them are bundled with some kind of studio mode where you can make your own poses and "animations" (with use of plugin support or some other 3rd party that is either way too complicated or doesn't work half the time), is this something that y'all are considering? Something easy to use or easy to learn and utilizes all the character's bones? TK17's custom scene is a good example, how it let's you edit the character's pose between frames and can predict movement, or if you wanted to, meticulously edit every frame and even letting you change the character's physical appearance between frames (i.e making something grow or shrink, you get the picture) as well as using prefabbed animations to make new ones from scratch. Plus, it had some liquid mechanics but it really didn't look that great without some modding done, and from personal experience modding TK17 is a pain in the ass, finding them no less. Would be cool to see something like this with the release or sometime after if possible.

Depending on how complex you want the system to go you you could also think about how the interactions shape the character and relationship. Say you have a NPC that is for lack if a better word your average person( no real emotional disposition or colorful personality) the way you interact with them could cause then to develop in different ways, like being nice to them makes them more open and active and being mean causes them to dislike you and hold animosity. From here you branch out further into developing different types of traits and the dispositions which will effect the overall relationship. This will influes how you can interact with the character how effective those interactions are and allow for the possibility to continuously change how that NPC behaves and feels. example: LOVE to HATE to LOVE to HATE, with grey areas in between, instead of your linear HATE to LOVE standard that most games commonly use.

For the relationship system, it might be good to think about including diminishing returns and decay. for example repeating interactions and gifts start to be come less effective as they are over used even to the point that they can start to negatively impact the relationship because the NPC becomes "annoyed" with the thoughtless repetition. Depending on how complex you want the system to go you

Looking good ! Wait to see more ! (Barret Hitachi just made me laugh)

yourproellitemum420

ok thanks for the nightmares from that first video, very epic

Tri3Ax

Does the weird bump on the top of the ponytail skullcap rub anybody else the wrong way? Is she smuggling a turtle in her hair?

Surdjak

Not sure if that's something you intend to do but on top of a good dating/relationship system, I would also like a good and deep "training" system that you can see (more or less successfully) in some simulation titles (mostly prostitution-themed, but i'm pretty sure some other theme could fit, altough i'm not against that very theme either)


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