Launching Tuesday: Lairs & Legends 2 - The Definitive 5e Resource Anthology
🕑 Added 2024-03-30 13:00:05 +0000 UTCTuesday, April 2, at 12:00 pm Eastern, our next Kickstarter, Lairs & Legends 2 is launching!
Early Backer Rewards
🥓 DAY ONE BACKERS will get a special credit in the books! If you want your name published front and center for all to see, back on day one and help kick this project off to a great start.
🥓 EVERYONE WHO BACKS IN THE FIRST 72 HOURS will get the following:
A massive bundle of 36 digital adventures for free, included with their pledge.
The wallpaper and art pack
Special low prices on the limited-edition alt covers
Follow Lairs & Legends 2 here and click "Notify me on launch" so you don't miss these awesome deals!
Lairs & Legends 2 is not only two hefty books packed full of adventures, monsters, traps, and puzzles. It’s a resource anthology designed to help you run and play amazing games!
Thirty Adventures
Thirty Stand-Alone Encounters
Over 100 Monsters
New Rule Sets
And much more!
Lairs & Legends 2 is written to make GMing easier than ever before. Each resource is built to be easy to use at your table, with intuitive formatting, clear wording, and evocative art. You’ll never again have to dig through dense paragraphs to find the critical details you need during a live session.
Get everything you loved from the 2022 issues of Lair Magazine, enhanced and improved for even more exciting gameplay!
My team and I are super excited to be bringing this project to you all, and we hope you enjoy these two beefy books!
Don't forget to follow Lairs & Legends 2 here and click "Notify me on launch" so you don't miss out on the EARLY BACKER SPECIALS.
-Luke and the DM Lair Team
Comments
Luke Hart
Sweet, thanks awesome! That's quite literally one of the use cases we created these books for. Great to hear they are helping!!! :D
Geoff Gilbert
The first books are so amazing. I'm currently in the middle of ramping up my first 5e homebrew campaign (I've only done modules to this point, but lot's of modifications and homebrewing involved). To help players get a sense of the world (and to help me world build and have a sense of ownership themselves), I'm doing 1-on-1 D&D to get them to a "hot start point" at Level 3. I've been able to pull adventures at will from the first books, as well as great low level, consumable magic items, NPC, and unique monsters, to make the world really feel alive. And since most of these sessions are, "Our normal weekly campaign night (Thursday) fell apart on Monday, so does someone want to do their character in Eventide?" having these resources has been a lifesaver.
