Sin Spire – Dev Log 24
🕑 Added 2025-03-09 16:16:29 +0000 UTC
Hello everyone! At the end of February, I released version 0.0.3 of Sin Spire, and so far, I’ve received a lot of feedback. First off, I want to apologize for a frustrating bug that sends players back to the title screen when dying in a boss fight. That wasn’t intentional, and I’m currently putting together a new version that fixes this issue along with a few others.
I originally planned to release the update today, but instead, I wanted to take a moment to discuss a few things in this dev log. I’m debating whether to release the patch in the next few days or hold off until next week to include more fixes. Either way, since this update will arrive before the next major version, I’m adding a few experimental features I’d like to talk about.
Difficulties

Something of an ongoing discussion for Sin Spire is its difficulty. As the developer, I don’t find the game that hard, but feedback ranges from “too easy” to “rage-inducingly impossible.” While I think both extremes might be a bit of a stretch, I do take these critiques seriously. Some difficulty spikes come from bugs that end a run unfairly or mechanics that aren’t well-explained, but beyond that, the game is simply designed to be challenging.
That said, I understand not everyone wants the same level of difficulty, so I’ve decided to introduce difficulty options in the next update:
Normal – The intended experience.
Easy – Reduced damage taken, increased damage dealt.
Hard – Increased damage taken, reduced damage dealt, and the map is removed.
These settings may need adjustments, and I expect some players will still find Hard too easy or Easy too hard at first. You’ll be able to change difficulty in the settings menu whenever you’re in the Starting Hall.
The game will track if you have changed difficulty mid-run so that you cannot cheese unlockables or achievements in the final game.
Save Slots & Autosaving

Another requested feature is save slots. Originally, Sin Spire only had a single save file, but after a bug forced some players to restart their runs after not unlocking the new dungeon, I decided to add multiple slots. The first save slot remains the primary one for Boss Rush mode and other extra content.
Additionally, I’ve introduced autosaving as a safeguard against crashes. Some players have reported fatal errors (which I haven’t been able to replicate or fix yet), so this should help prevent lost progress for the time being.
Autosaving triggers whenever you use a portal – so each time you enter or exit a dungeon, your progress will be saved automatically.
Debug Menu

Now, before you get too excited – this isn’t a cheat menu. The Debug Menu is meant to help visualize things like quest progress. This relates to the bug where some players couldn’t enter the next dungeon. While I’ve implemented a workaround, the root issue with the main quest not progressing is still lurking somewhere. This menu should help pinpoint what’s going wrong.
I’ve also added a reset button that teleports you back to the starting point of a level in case you fall through the floor. In the future, I might expand the Debug Menu’s functionality, but for now, it’s mainly there for you guys to use, since I can access all of this in the editor.
What’s Next?
That wraps up what’s coming in the next update, alongside various bug fixes. Outside of that, I’ve been working on the next dungeon and finishing up the script. Speaking of which – I’ve actually finished the script! (Well, at least the first draft.) This is a big milestone, as I’ve now sent Savina’s full script to her VA and started casting for Ophelia.

With the script mostly locked in, writing-wise I’m shifting focus to notes that can be found throughout the dungeons. Alongside that, my priority will be gameplay – until I receive the voice lines, at which point I can begin animating more scenes.
In the short term, I’ll continue fixing bugs and working on the next dungeon.
Anyway, this has been quite a wordy dev log. I haven’t even mentioned the Slacker at the top of the post. I put that picture together quickly for this update – if you’re not familiar, the Slacker is the Stalker of the third dungeon. For everyone who isn’t a Supporter and hasn’t played the latest build, I’ve included a short list of key additions that were introduced in 0.0.3.
Changes from 0.0.3
Voice Acting for Savina
WIP Introductory Cutscene
Third Dungeon
Stalker Lust Draining Sequences
That’s all for now. Until next time, take care!
Comments
Мирослав 《Just Vzdor》
Oh my god, thank you for the answer. That's a really good answer!
Krasue Pisac
Hello! Yes, it's planned to have more purification sequences. It's just not a priority at the moment as I'm just trying to get as much of the game done as possible. Eventually, I'll have more time for animating... I hope.
Мирослав 《Just Vzdor》
Hey, hello again!) I'm as always fascinated by this game, it's amazing! I hope you add more variations of H-scenes (purification). After all, each enemy is unique, and you want to have fun with each one in a different way) Thanks for reading! I'm eagerly awaiting your answer, and if I can somehow support you with money or something besides a subscription, let me know, in particular to promote the idea of choosing H-scenes)
Krasue Pisac
I want to aim for the end of the month for the next version (0.0.4) but I'm not making any promises as anything could happen to cause delays.
Krasue Pisac
Hello! Thank you very much for checking out my game. I do get messages regarding translations quite frequently, and it's something I plan on getting done. When all the text of the game has been written, I'll start looking into getting translators on board. This will hopefully be sooner rather than later.
Krasue Pisac
Eventually, hopefully. There is a Steam page up if you want to follow/wishlist: https://store.steampowered.com/app/3221770/Sin_Spire/
Krasue Pisac
That's good to know! While having crashes is definitely a bad thing it's nice to know that not everyone is having the same experience.
Krasue Pisac
Thank you for the kind words! Purifying with enemies around you is still a work in progress. It does seem like they kind of just forget that you exist or otherwise just wait their turn. It'll be something to look into again further down the line.
Krasue Pisac
Thank you very much! I do plan on attempting to get another proper build ready for the end of the month. If there are delays, however, I'll be sure to post about it.
Krasue Pisac
Thanks!
Krasue Pisac
Thanks for sticking around! Hope the update was worth the wait. There are a few issues with the previous version as mentioned in the Dev Log that will be fixed in a smaller update fairly soon.
Krasue Pisac
If you're asking if I will be making human variants of regular enemies, I'm not planning on it as some enemies have quite unique designs that can't really be human-ified.
Krasue Pisac
When all the text of the game is complete, I'll start looking into translations (Which shouldn't be too far away now).
Krasue Pisac
Yes, your previous save should work for now.
fairytail2
we can use are previous save file from the previous build to the new one to not lost progress?
孙涛 行
Could the author incorporate Chinese language support? It is crucial for comprehending the storyline.
Sub Zero
ну круто жду 0.0.4 наверно это будет лето или осень
rienboneko
Are there plans to allow enemies to be purchased in human form?
N3WC0MM3R
The Dev once mentioned that its not in the game yet but he will inform us in a future devlog about story/sidestory progress once its available
Sharkster
I think it is not yet possible to find it, it will appear in the next updates. But this is just my opinion.
sky1
I want to know where the pendant is. Can someone tell me?
horror_fan
Can't wait to try the last update been away for a bit!!! Love what you doing!!!
CP1733 S
Keep up the good work!
Manuxd Progamer
Thanks for the upcoming updates, hopefully soon another test before the end of the month. Greetings to you, this is the first game of this style that I am eager to buy. I hope that when you have it more advanced you will launch it on Steam.
N3WC0MM3R
OHHHHH yeah baby several save files is a sweet thing! autosaving is a great idea aswell i am very glad to hear that no matter what happens the game always improoves! when it comes to letting people down... ur the worst!.... cuz we havent been dissapointed once my guy ur the best!!! keep it up! ;) while im at it another tiny bug to list: when ur purifying someone and the stalker was onto you (i love that shes waiting for you to finish) she eventually looses track of you and roams away... not a real problem but i thaught notifying you wouldnt hurt ps: mind to take a break ur hella busy resently, dont get no burnout yeah!?!
Budoop
It's honestly weird to see crashes listed here at all, I haven't even thought about it yet but the game has been very stable, an oddity in today's age.
kdkd
I was wondering if this would be sold on steam?
sniper g99
big moves
Piyanut Aungsura
Love you 😘😘😘
Jwhhwjlc
I am a Chinese fan. The game is very good, in addition to being a great yellow tour, it is also a very good horror game (but I am not afraid of ghosts at all, so I am not afraid, and have a lot of fun👻) My English level is very poor, so I really need Chinese, otherwise I do not need to use my phone to take photos for translation, seriously, if I can find the text, I would even like to help translate. To help me play the game better😭
SilentKush343
You are an amazing dev, and your hard work is appreciated.
Woodwinner
W Dev W Dev Log W improvements love the autograph save idea because game crashed on me when I leveled strength from 20-26 and forgot to save
Chris P
I love you Krasue-sama.
t800101
Nice