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Sin Spire - Dev Log 42

🕑 Added 2026-01-11 18:26:43 +0000 UTC

Comments

sniper g99

Less than an hour fellas! Is he gonna drop it on here too? Or are us longtime supporters getting steam keys? Does anyone know?

TripleVixen

release! release! >o<

Gabriel Padrón

We will be able to transfer the progress from previous versions to the steam version when it launches? i dont really want to do everything again Dx

Raymond Deutch

Congratulations! I love your game!

Doug

Hey Krasue, how's it going? I'm waiting for the Steam release on the 23rd, will there be achievements? I know it's quite difficult, but is there any possibility of having Portuguese (Brazil) subtitles? I wish you all the best in this new year that has begun and I'll be following your new projects.

N3WC0MM3R

Sounds good, enjoy that break once the game releases ^^ Question: what about Steam Keys? with them, us germans should be able to get it via Steam... I think ^^" Maybe if u posted them on Patreon so only People who supported/paid you would get the game? (since with the Key we wouldnt need to pay on Steam lol)

sniper g99

I cant wait for 1.0!!! Its been a long journey, congrats man! Cant wait to play the finished product! Quick question tho, will you be sending steam keys or dropping the full build here for the long time patrons? If not its whatever im just asking so i dont accidentally buy the game again if i dont have to yk.

Krasue Pisac

Hello! Thanks for reminding me as I actually did plan on expanding the usable animations but forgot. I probably won't allow for every single animation to work as some enemies will just break (Leg Amalgam for instance) but I agree that being able to mix and match things a bit provides some variety that isn't possible in regular play. The doggystyle thing is a bit of an odd omission, I'll admit. I can't quite recall why I did it like that, I think it was mostly because I wanted to only have two sequences per Stalker (Blowjob and Sex) and didn't want them to face away from the player. That said, I'll see if I can set something up in Free Mode, there are some doggystyle animations for some of the enemies after all. For the final point, I'll see what I can do. As you know, there's a nude body with clothing on top that has two states: Dressed and partially Undressed. In theory, I should be able to let you manually trigger the undressed state through the dialogue box like how you can swap outfits etc. I'll have to play around with it a bit. As for letting you change the environment, that might be a bit trickier. I could separate them into different rooms which are styled after the dungeons they appear in, but that's a bit more time intensive than anything mentioned so far. If I do, do that it might be a post-launch thing.

Artix0

Thanks for the update, Krasue! Couple of questions regarding Free Gallery: The animation-swapping (using other girls' animations on a different girl) is one of the hottest and most fantastic features of the Free Gallery - say taking the Duchess handjob facial and using it with the Girlfriend. Will this be expanded to include all animations? Secondary question regarding the Stalkers - there currently doesn't exist a doggystyle animation for any of the Stalkers. Will such a thing be added, or we be able to view the Savina doggy animation with a girl of our choice, etc? And finally, do you plan any QoL additions for the Free Gallery? Things like: - Manually choosing the state of dress (right now the boobs are covered during some animations unless you go into a sex animation first, then back out, then into the blowjob), - Or playing an animation in the corresponding dungeon that the enemy/Stalker comes from, rather than in the FG room? Best of luck for the release, hope it all goes perfectly! <3

Krasue Pisac

Thank you! I'm still very nervous about it.

Krasue Pisac

It's tough to say. The good ending wouldn't just need to be rewritten but also revoiced. I haven't been in contact with Ophelia's VA for a while but as she has changed her profile picture recently, I imagine she's still around. As for potentials on post-launch content, I was actually thinking of a sort of DLC-like area which would be separate from the core game. Like a new door in the Spire that leads to a unique dungeon with new enemies and so on. Some of the cut designs I have wouldn't really work in the core dungeons, but might be suited to a more chaotic end-game location.

Sir Nubbly

Question about cut/future game content: If the game is a success, would you consider adding a "good ending" to the game or the other cut content? Or would the possible additional content be more along the lines of additional floors?

BasedMerchant

I can't wait for release! I'm sure you're going to kill it on Steam


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