AC Vision Reality 1.4 preview
🕑 Added 2024-11-11 14:09:27 +0000 UTCHello everyone,
Here is a little preview of my "Vision Reality 1.4" ppfilter. I recently published a preview of "Vision GT 1.2" but while working on this version, I realized that the rendering was moving away from "Vision GT" which basically wants to have the rendering of the Gran Turismo game.
So I decided that it would be more coherent to call it "Vision Reality" because the rendering is closer to reality.
All these screenshoots were taken without Reshade. For the moment I find that the result is very good regardless of the weather and the time of day. The only thing that bothers me is that I find the colors a little dull. The problem is if I increase the colors there is a problem with the car headlights at night and I'm at this point. This issue can be fixed with Reshade but my goal is to fix it without Reshade.
If all goes well, I think I will be able to share it with you at the end of next week.
Don't hesitate to give me suggestions, I can still modify :)
Screenshot
Broken clouds 11:15 am
Broken clouds 15:45 pm
Broken clouds 9:45 pm
Broken clouds 11:15 am
Overcast clouds 11:15 am with wet track
Broken clouds 11:15 am with wet track
Overcast clouds 11:15 am with wet track
Overcast clouds 11:15 am
Overcast clouds 11:15 am
Clear 11:15 am
Comments
MCG
hi, what movement do you mean? you mean have the same colors as in the photos?
Jesus Aranguena
Hello, I'm from Argentina! I am new to the world of mods and filters, I can't get that effect of reality and movement, I would like if you could help me with a tutorial! I have added all the filters and the pure perfectly
Trapfornia
I am dying for the release to check this out how many more days until its ready :D
MCG
Thank you for your feedback. Version 1.4 will no longer need Reshade. You can put it if you want but it is no longer necessary:)
Gavin Richmond
So heres my take after using 1.3.5. The base ppfilter does a good job without reshade IMO. When using reshade I have to turn off RTGI (fps drop isnt worth the slight improvement in realism). Adaptive sharpen is far too heavy so that gets disabled. Bloomandlensflare disabled. Looked pretty bad IMO. What does improve realism massively is the DeHaze, NeoBloom, AmbientLight, DPX & MagicHDR. So my FPS is now greatly improved and so are the graphics. CPU-AMD 5700X3D GPU-AMD RX 7800XT
SL_pin
thats great
MCG
Thank you for your comment. Have a good week too
MCG
I don't know how to integrate it into the ppfilter but for the release I plan 2 versions. One for the normal effect and another much more to reduce it. Thank you for your feedback
MCG
yes, the brightness has been increased, for the release, I will reduce the glare effect. Thank you for your feedback
SL_pin
Is it possible to have a bloom slider on ppf tab on pure because for me the lights had to much bloom/or too bright otherwise great work man
Elijah
Looks a lot better than 1.3. 1.3 was way too dark. Also I think the colors look really good being dull. There is something that seems off about it though. Possibly too reflective.
MCG
yes, if all goes well :)
Drahoslav Duna
So next week?
Ademar Hermida
I also think that the reshade filter takes away from the originality of the game, in the case of assetto corsa , I didn't use your last filters, the most realistic one I used was the REALISTIC X EVO which fails in the brake light that lights up white, for now I'll wait for your post. Have a good week.
Alex
sooo coool!!!
MCG
nopeit's for Pure gamma. I'm thinking of getting started on Pure LCS after Vision Reality 1.4 :)
Riddle Underscore
is it for LCS ?