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[NEWS] Road to 2.0 {Fantastical Multiverse} #3

🕑 Added 2024-11-14 22:47:53 +0000 UTC
[NEWS] Road to 2.0 {Fantastical Multiverse} #3
[NEWS] Road to 2.0 {Fantastical Multiverse} #3
[NEWS] Road to 2.0 {Fantastical Multiverse} #3
[NEWS] Road to 2.0 {Fantastical Multiverse} #3
[NEWS] Road to 2.0 {Fantastical Multiverse} #3

Comments

Jesus Castro

Still nothing?

Krendius Fox

Makes sense all around. Thanks!

Dungeons N Souls

They won't be seperate in this update as this would take alot longer than I've already had to take. So for 1.9 they'll be one choice that edits everything but every Kobold vanilla color options is available in these color options. It's still planned to add support for colors for the legacy version but it will likely stop with the update 1.9 is getting so I can focus on 2.0 plus content.

Krendius Fox

Two questions: For kobolds, will their skin, underbelly, and horns be separately customizable? And also, for the legacy version, is it possible to change/edit the color options for them? IE: if I wanted to make one to match Durge's default color scheme, or look like Popper.

Dungeons N Souls

Goliath news coming soon. I have to finish adding the additional body marking color options.

Matthew Conant

I'm looking forward to this! Where are you at on this, but more specifically the 2024 Goliath?

Dungeons N Souls

I'm hoping for early 2025 as 5E Armory is a mod I'd like to work more actively on since it will introduce a lot of my favorite sourcebook magic items that aren't in the game, +3 armor variants for races that don't have much armor so at least you can have better stats as you progress for races like Kobold, Locothah. My plan for Bugbear is to at least start with variants of body-compatible Bugbear gear so it would be separate from vanilla but be as good or with better gear stats than what is found in Baldur's Gate 3. The only issue is next month I will be entering my Game Design final portfolio projects which might consume a lot of my time since I'll be in a team and balancing my job and my schedule around my teammates based on their availability will likely reduce the flexibility I have with working on larger projects for at least 4 months. So I'll probably focus on more of the class mod projects and spell mod projects because it's easier to release content for those than the armor projects.

dylan gosseye

Sorry to sound like a needy fan, but i can't help my curiosity, with 2025ish, you mean early 2025? Or end 2025?

The D

I'm so hyped. Literally my favorite mod for bg3

Dungeons N Souls

I should have the first portions of the updates out by tomorrow night or Monday. I've been trying to see if there is anything I can do for 1.6 playthroughs and trying to finalize some additional fixes for species. Which should be wrapped up tonight and then I'll finish separating the first few races I've been getting ready to release for 1.9.

Dungeons N Souls

Bugbear will likely get clothes worked on around 2.2 because that's when I'll likely focus more on the 5E Armory project. So I wouldn't expect that until like 2025ish in all honesty. For now, they'll have the invisible body patch that at least helps when wearing full armor that doesn't reveal the body, and I heard some of the reshape for Dragonborn armor is compatible. The issue is the Bugbear body overall is slightly bigger than even Dragonborn so it's not 100% compatible with armor. I tweaked some of the furs on the body and should be going in testing tonight so I can see if it resolves the issue any better I was just finishing a test to see if the eyebrows that I've edited can support color change when you change your hair color.

dylan gosseye

I have been waiting to start a baldur's gate 3 campaign. But i only wanted to play as a bugbear. Do you have any idea when the armor mod for the bugbear will be done?

Ryan Schenewerk

This is awesome! I’m looking forward to what you do with the kobold armor and clothes!

The D

Are you merging the content today or releasing it today? Wording had me confused.

Dr Bear PhD

Thank you as always!

The D

Looking forward to the 1.9 release :)


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