MultiFunPlayer v1.29.4 - Patreon build
🕑 Added 2024-02-03 16:21:34 +0000 UTCBelow you can find a download link for Patreon only build of MultiFunPlayer v1.29.4
The SelfContained build contains all dependencies and should not require any updates to .NET or VC++. You can use it if the normal build does not run for you and/or you don't want to update .NET.
The archive is password protected (requires 7Zip or WinRar to extract), you should have received the password in your welcome email, or in a message I will be sending to every patreon after this post is published. If you didn't receive the password feel free to contact me on Patreon or Discord.
Full changelog: https://www.patreon.com/posts/97781016
Download: https://mega.nz/folder/sWdWCKLJ#_v1s4lWOrDXUqouRSz2K7g
v1.29.1, v1.29.2, v1.29.3 and v1.29.4 use the same password for the archive
Quick HOW TO for SLR:
In DeoVR:
Make sure you have valid SLR subscription with script streaming, and that you are logged in
Make sure you have Interactive -> Connect to SLR Interactive (older DeoVR versions) or Haptics -> Connect to Haptics Connect (newer DeoVR versions) enabled in settings
Make sure you have Developer -> Remote control enabled in settings
In MultiFunPlayer:
Click on DeoVR tab, if its not visible click on the top-right "plus" button and then click "DeoVR" button to add it
Click on SLR Interactive button on the toolbar just below DeoVR tab
Enter valid SLR credentials (if credential fields are greyed out, disconnect DeoVR first)
If you installed DeoVR on your VR headset (like a quest) you need to expand DeoVR settings by clicking the arrow button on the right side of the toolbar and change the default IP (127.0.0.1) to your headset IP
Connect to DeoVR by clicking the play button on the toolbar, SLR Interactive will auto-connect and should turn green
Troubleshooting:
If MultiFunPlayer is not connecting to SLR Interactive or if you have problems getting it to detect SLR scripts when using DeoVR on another device (like Quest 3), check windows firewall and make sure MultiFunPlayer is not blocked. DeoVR needs to be able to connect to MultiFunPlayer from your device.
Comments
Yoooi
I considered adding a tray icon a few years ago but it requires adding an additional dependency because you cant do it natively in WPF. Given that and how its not a priority feature that would be used by few users I decided not to add it. But its something that could be added to the 2.0 rewrite in avalonia if/when that happens.
fenderwq
Can I minimize multi funplayer to the tray? And if not may I suggest this as a feature?
Yoooi
Should be fixed in this build: https://nightly.link/Yoooi0/MultiFunPlayer/actions/runs/8582252743
Yoooi
Yea there seems to be a bug, if stream url uses 'localhost' then in MFP stash settings the endpoint also has to use 'localhost', cant use '127.0.0.1'
John Scott
Trying to figure this out, If i drag the stream link into mpv for example, the filename is obfuscated, so it cant match the script in the local repository. I have eneabled stash repository, but id doesnt seem to find the matching script for the stream link, for example: Stream: http://localhost:9999/scene/57/stream Funscript: http://localhost:9999/scene/57/funscript
Yoooi
Thats already implemented as a script repository, there is a button to the left of play/pause button where you can enable it, but you have to play videos hosted from stash, so either dlna or direct stream.
John Scott
Do you have any thoughts on communication between stashapp and MFP?
Yoooi
You can either extract to new folder and move the MultiFunPlayer.config.json, or just drag drop the new files and replace in the existing folder.
Zesty Cucumber
What's the recommended method of upgrading if I want to keep my configurations?
geo_gan
I was wondering why my Stream Deck shortcuts were not working lately...!