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Super NES Works #015: Ultraman

🕑 Added 2018-01-09 02:04:51 +0000 UTC
Super NES Works #015: Ultraman

Comments

Aaron Schafer

I rented Ultraman, because while I didn't know what anime was yet exactly at eleven, I had seen enough Japanese cartoons even by that age (I'm from St. Louis, home of KPLR TV, channel 11, a fairly well-known independent television station back in the day, and also the station which bought the rights to, and subsequently dubbed based on watching the show, rather than actually translating anything, Voltron back in the early 80s), that I recognised the style of the art. Alas, the game does, in fact, suck, and I was sorely disappointed in that weekend's rental. Our local store had two-day rentals on the weekends, so most Friday nights in the late 80s and early 90s we would run up to the video store, rent a couple movies and a game for me, and they didn't have to go back until Sunday evening. It was great when you picked up Shining Force without having any idea what it was; not so great when the result was a whole bunch of Ultraman.

Philip Summers

Ultra Man almost cost me the entire SNES when I was a kid. My older brother had a lot of say in which 16bit system our family would acquire. He had rented a Genesis with Ghouls N Ghosts and NHL. Those two games really won him over (and admittedly, I loved GnG). A friend had a SNES with Super Mario World and I knew that was the console we had to get. Eventually he rented a SNES, and after begging him to rent Mario (he wasn't much of a Mario guy) he came home with the console and... Ultra Man. He hated Ultra Man so much that he in turn thought the SNES was garbage, but thankfully he discovered Final Fantasy 2 not long after and that changed everything. Whew. Not that I wouldn't have ended up loving the Genesis too, because I sure do now. Looking forward to Actraiser!


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