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Metroidvania Works #13: Castlevania II & Golvellius

🕑 Added 2020-10-14 13:00:00 +0000 UTC
Metroidvania Works #13: Castlevania II & Golvellius

Comments

Colbin Erdahl

I like the devil horn effect from the red lighting, excellent placement. Simon’s Quest is such a touchstone for me with MVworks. Something so nearly crystallized with the single continuous 2D “open world”. This was one of my few owned NES games as a kid, so I had no choice but to spend countless hours wandering, attempting to parse through the inscrutable info provided by the townspeople. This game sewed certain seeds in me that only blossomed with more complete games like Super Metroid, SotN, etc, and I often think back to SQ while playing more current MVs. I loved the day/night cycle, and especially the music. What really frustrates me with recent play-throughs, though, is the absolute anti-climax of Dracula (also the other 2 bosses). I think if Konami had kept this game in the oven for just a month or two, it would have turned out as more of a complete game, and might today be one of the absolute must-plays of the NES. As it stands, I don’t know if I can recommend it to modern players for more than an hour or so.

Jeremy Parish

Yes, that's why Virtual Boy Works was in B&W. It doesn't matter for quick framing sequences—they're not the point of this video.

Kyle Olson

I like the design of the intro bit, althoughthe compression on YouTube is getting to you. Your face is pretty artifacty. Compression algorithms don't like red because of the way the colors are sampled. Best to avoid this much red if you have normal compression


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