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NES Works Episode 121: Dr. Jekyll and Mr. Hyde & Amagon

🕑 Added 2023-12-27 13:15:01 +0000 UTC
NES Works Episode 121: Dr. Jekyll and Mr. Hyde & Amagon

Comments

Scott Rothman

I was poking around my library and tried Amagon on a whim. The art and animation gave me very high hopes but good lord is it a miserable game.

Vinushika

New and inventive forms of wretchedness - that's the Bandai publishing guidelines right there. The description of speedrunners as living a monastic existence is both hilarious and remarkably true; I know a WR holder in one of the Mega Man games and she lives off giant blocks of tofu and miso broth like an actual monk. It's inspiring, in its own way. I don't believe anyone has gone in quite this depth to understand the horrors of Dr. Jekyll & Mr. Hyde, and it's really nice to see it all laid out bare as a furiously ambitious game written by people who could not even realize a quarter of it. The decision to cut half the levels is somewhat baffling, but this was the era of the memory shortage, so it's perhaps understandable. Mentioning a Kaizo hack atmosphere for Amagon is an interesting concept, in that I think you could turn Amagon into an all-time classic with ROM hacking efforts. The meat to make it into a good game is all there, and with a kinder hand it could be.


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