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Metroidvania Works #16: Battle of Olympus / Guardian Legend / Exile

🕑 Added 2023-06-14 07:43:02 +0000 UTC
Metroidvania Works #16: Battle of Olympus / Guardian Legend / Exile

Comments

Ewen Roberts

I never expected to see Exile in such august company, it was an amazing game and truly was a miracle of programming that it could run on an unmodified Electron in colour. The mush you see around the play area is how much of the limited screen buffer memory they had to fill with data to fit that game into the tiny amount of available memory. The Electron has no hardware sprites and a more limited graphics system than the BBC micro so it’s definitely fair to say it was more constrained than an NES - especially if you take into account the later cartridge capabilities.

PT

Respecting of opinions and such, but folks liking Battle of Olympus over Zelda II is nuts to me. The lack of an overworld, as jank as that was in Zelda II, made it very difficult to navigate between areas. We have to go to the bland random door from this screen that looks like several others we just passed by, oops, you missed it. I also thought the combat was more jank. Some of the video footage you shot featured a lot of unfair hits because monsters would just lean at you. And the olive grind was a tad much. There are patches to fix some of the game's more nonsense grinding if anyone wants to revisit it.


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